private void RefreshValidButtons() { //This function greys out all illegal buttons, and activates all legal buttons. Illegal meaning that there isn't enough space for incrementation, or decrementation if the weapon count is 1 float remainingSpace = _shipDesign.TotalSpace - _shipDesign.SpaceUsed; _computerButton.SetTextColor(AtLeastOneBetterComputer(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty); _shieldButton.SetTextColor(AtLeastOneBetterShield(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty); _ECMButton.SetTextColor(AtLeastOneBetterECM(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty); _engineButton.SetTextColor(AtLeastOneBetterEngine(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty); _maneuverButton.SetTextColor(AtLeastOneBetterManeuver(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty); _armorButton.SetTextColor(AtLeastOneBetterArmor(remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty); for (int i = 0; i < _shipDesign.Weapons.Length; i++) { if (_shipDesign.Weapons[i].Key == null) { _weaponButtons[i].SetTextColor(AtLeastOneBetterWeapon(new KeyValuePair<Equipment, int>(null, 0), remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty); _weaponCounts[i].Enabled = false; } else { _weaponButtons[i].SetTextColor(AtLeastOneBetterWeapon(_shipDesign.Weapons[i], remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty); _weaponCounts[i].Enabled = true; if (_shipDesign.Weapons[i].Key.GetSize(_techLevels, _shipDesign.Size) > remainingSpace) { _weaponCounts[i].UpButtonEnabled = false; } else { _weaponCounts[i].UpButtonEnabled = true; } } } for (int i = 0; i < _shipDesign.Specials.Length; i++) { if (_shipDesign.Specials[i] != null) { _specialButtons[i].SetTextColor(AtLeastOneHigherLevelSpecial(_shipDesign.Specials[i], remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty); } else { _specialButtons[i].SetTextColor(AtLeastOneHigherLevelSpecial(null, remainingSpace) ? System.Drawing.Color.White : System.Drawing.Color.Tan, System.Drawing.Color.Empty); } } for (int i = _shipDesign.Size; i <= Ship.HUGE; i++) { //Any sizes bigger than current one is enabled by default _shipSizeButtons[i].Enabled = true; } for (int i = _shipDesign.Size - 1; i >= Ship.SMALL; i--) { //Check if smaller ship size can contain all current equipments, if not, disable the buttons Ship testShip = new Ship(_shipDesign); testShip.Size = i; testShip.UpdateEngineNumber(); if (testShip.SpaceUsed > testShip.TotalSpace) { //invalid design, can't go smaller for (int j = i; j >= Ship.SMALL; j--) { _shipSizeButtons[j].Enabled = false; } break; } _shipSizeButtons[i].Enabled = true; } }