public override void Use(Ship ship)
    {
        if (!(Cooldown > 0 || activeEffect))
        {
            activeEffect = CreateInstance<StatusEffect>();
            activeEffect.FlatStats.MaxSpeed = boostAmount;
            activeEffect.FlatStats.Thrust = boostAmount;
            activeEffect.Expires = true;
            activeEffect.Lifetime = boostDuration;

            Cooldown = boostCooldown;

            ship.AddStatusEffect(activeEffect);
        }
    }