public static void lua_setfield(SharpLua.Lua.lua_State luaState, int stackPos, string name);
public static int luaL_callmeta(SharpLua.Lua.lua_State luaState, int stackPos, string name);
public static int lua_rawequal(SharpLua.Lua.lua_State luaState, int stackPos1, int stackPos2);
public static int lua_setfenv(SharpLua.Lua.lua_State luaState, int stackPos);
public static int lua_lessthan(SharpLua.Lua.lua_State luaState, int stackPos1, int stackPos2);
public static int lua_isuserdata(SharpLua.Lua.lua_State luaState, int stackPos);
public static int lua_istable(SharpLua.Lua.lua_State luaState, int stackPos);
public static int lua_isfunction(SharpLua.Lua.lua_State luaState, int stackPos);
//[DllImport(LUALIBDLL, CallingConvention = CallingConvention.Cdecl)] //Not wrapped //public static string luaL_gsub(SharpLua.Lua.lua_State luaState, string str, string pattern, string replacement); #if false // the functions below are still untested //[DllImport(LUADLL, CallingConvention = CallingConvention.Cdecl)] public static void lua_getfenv(SharpLua.Lua.lua_State luaState, int stackPos);