private void recordProfit(DataSetName name, SetStats setStats, IDictionary <DataSetName, double?> statsResults) { double?soFar = statsResults[name]; if (soFar == null) { soFar = 0.0; } soFar += setStats.TotalPercent; statsResults[name] = soFar; }
public Snake(int PosX, int PosY, char[,] drawBuffer, GameOver gameOver, ObjectDeath objectDeath, SetStats setStats) : base(PosX, PosY) { // Конструктор this.setStats = setStats; this.gameOver = gameOver; this.drawBuffer = drawBuffer; this.objectDeath = objectDeath; stats = new int[2] { 0, 0 }; touched = new Dictionary <AbstractUnit, int>(); touchedUpdates = new Dictionary <AbstractUnit, int>(); links = new List <SnakeLink>() { new SnakeLink(PosX, PosY + 1) }; }
public Runtime(char[,] drawBuffer, int speed, string name) { this.name = name; this.speed = speed; this.drawBuffer = drawBuffer; stats = new int[2]; setStats = UpdateStatistics; objectDeath = ObjectDeathFunc; gameOver = delegate { exit = true; }; snake = new Snake((int)Math.Round((double)(drawBuffer.GetLength(1) - 1) / 2), (int)Math.Round((double)(drawBuffer.GetLength(0) - 1) / 2), drawBuffer, gameOver, objectDeath, setStats); units = new List <AbstractUnit>() { }; toRemove = new List <AbstractUnit>() { }; drawer = new Drawer(drawBuffer, freeCells); generate = new Generate(drawBuffer, units, objectDeath, freeCells); }