public Set(SetJson set) { NumParts = set.NumParts; SetNum = set.SetNum; Year = set.Year; Name = set.Name; ThemeId = 1; Theme = "Technic"; SetImgUrl = set.SetImgUrl; SetUrl = set.SetUrl; }
void IEcsRunSystem.Run() { foreach (var i in clickActions) { switch (clickActions.Get1(i).WidgetName) { case "ReScen": Time.timeScale = 1; SceneManager.LoadScene("Game"); break; case "ReScenDeath": int pointsCount = _record.Get1(1).coins; int maxPoints = 0; if (!ChekJson.ChekJsonData("SaveRecord")) { maxPoints = GetJson <SaveData> .GetJsonData("SaveRecord")[0].recordPoints; } if (maxPoints < pointsCount) { SaveData data = new SaveData(pointsCount); List <SaveData> dataList = new List <SaveData> { data }; SetJson <SaveData> .SetJsonData("SaveRecord", dataList); } Time.timeScale = 1; SceneManager.LoadScene("Game"); break; case "DeathMenu": int pointsCount_2 = _record.Get1(1).coins; int maxPoints_2 = 0; if (!ChekJson.ChekJsonData("SaveRecord")) { maxPoints_2 = GetJson <SaveData> .GetJsonData("SaveRecord")[0].recordPoints; } if (maxPoints_2 < pointsCount_2) { SaveData data = new SaveData(pointsCount_2); List <SaveData> dataList = new List <SaveData> { data }; SetJson <SaveData> .SetJsonData("SaveRecord", dataList); } Time.timeScale = 1; SceneManager.LoadScene("Menu"); break; case "PauseMenu": Time.timeScale = 1; SceneManager.LoadScene("Menu"); break; case "PauseStart": _gui.Get1(1).pauseConvas.SetActive(true); Time.timeScale = 0; break; case "PauseStop": _gui.Get1(1).pauseConvas.SetActive(false); Time.timeScale = 1; break; } } }