void HandleSessionToken(IPacketMsg packetMsg) { var sessToken = new ClientMsgProtobuf <CMsgClientSessionToken>(packetMsg); var callback = new SessionTokenCallback(sessToken.Body); this.Client.PostCallback(callback); }
void HandleSessionToken(IPacketMsg packetMsg) { var sessToken = new ClientMsgProtobuf <CMsgClientSessionToken>(packetMsg); #if STATIC_CALLBACKS var callback = new SessionTokenCallback(Client, sessToken.Body); SteamClient.PostCallback(callback); #else var callback = new SessionTokenCallback(sessToken.Body); this.Client.PostCallback(callback); #endif }
void HandleSessionToken( IPacketMsg packetMsg ) { var sessToken = new ClientMsgProtobuf<CMsgClientSessionToken>( packetMsg ); var callback = new SessionTokenCallback( sessToken.Body ); this.Client.PostCallback( callback ); }
void HandleSessionToken( IPacketMsg packetMsg ) { var sessToken = new ClientMsgProtobuf<CMsgClientSessionToken>( packetMsg ); #if STATIC_CALLBACKS var callback = new SessionTokenCallback( Client, sessToken.Body ); SteamClient.PostCallback( callback ); #else var callback = new SessionTokenCallback( sessToken.Body ); this.Client.PostCallback( callback ); #endif }