private static void PACKET_DAMAGE(long connectionID, byte[] data) { ByteBuffer buffer = new ByteBuffer(); buffer.WriteBytes(data); long packetNum = buffer.ReadLong(); int id = buffer.ReadInteger(); float dmg = buffer.ReadFloat(); ServerTCP.SendDamage(id, dmg); Console.WriteLine("Player: " + connectionID + " dealt " + dmg + " to " + "Player: " + id); }