private static void PACKET_DAMAGE(long connectionID, byte[] data)
    {
        ByteBuffer buffer = new ByteBuffer();

        buffer.WriteBytes(data);

        long  packetNum = buffer.ReadLong();
        int   id        = buffer.ReadInteger();
        float dmg       = buffer.ReadFloat();

        ServerTCP.SendDamage(id, dmg);

        Console.WriteLine("Player: " + connectionID + " dealt " + dmg + " to " + "Player: " + id);
    }