Esempio n. 1
0
        private string CalcJieRiLv()
        {
            string jieRiLvType = "";
            int    offsetDay   = TimeUtil.GetOffsetDay(Global.GetJieriStartDay());

            if (this.JieRiStartDay != offsetDay)
            {
                ServerDayData serverDayData = Global.sendToDB <ServerDayData, int>(11004, offsetDay, GameManager.ServerId);
                lock (this.Mutex)
                {
                    if (serverDayData != null && serverDayData.Dayid == offsetDay)
                    {
                        this.JieRiWorldLevel = serverDayData.WorldLevel;
                        this.JieRiStartDay   = offsetDay;
                    }
                }
            }
            lock (this.Mutex)
            {
                if (this.JieRiWorldLevel > 0)
                {
                    foreach (KeyValuePair <string, Tuple <int, int> > kv in this.JieRiLvTypeDict)
                    {
                        if (this.JieRiWorldLevel >= kv.Value.Item1 && this.JieRiWorldLevel <= kv.Value.Item2)
                        {
                            jieRiLvType = kv.Key;
                            break;
                        }
                    }
                }
            }
            return(jieRiLvType);
        }
Esempio n. 2
0
        public void ResetWorldLevel()
        {
            int dayID = TimeUtil.NowDateTime().DayOfYear;

            if (this.m_nResetWorldLevelDayID != dayID)
            {
                int           offsetDay     = TimeUtil.GetOffsetDayNow();
                string        cDate         = TimeUtil.GetRealDate(offsetDay).Date.ToString("yyyy-MM-dd");
                ServerDayData serverDayData = Global.sendToDB <ServerDayData, int>(11004, offsetDay, GameManager.ServerId);
                if (serverDayData != null && serverDayData.Dayid == offsetDay)
                {
                    LogManager.WriteLog(LogTypes.Info, string.Format("从数据加载世界等级:day={0},worldlevel={1}", serverDayData.CDate, serverDayData.WorldLevel), null, true);
                    this.m_nWorldLevel           = serverDayData.WorldLevel;
                    this.m_nResetWorldLevelDayID = dayID;
                }
                else
                {
                    TCPOutPacket         tcpOutPacket    = null;
                    string               strcmd          = string.Format("{0}:{1}", 0, 5);
                    TCPProcessCmdResults dbRequestResult = Global.RequestToDBServer2(Global._TCPManager.tcpClientPool, TCPOutPacketPool.getInstance(), 269, strcmd, out tcpOutPacket, 0);
                    if (dbRequestResult == TCPProcessCmdResults.RESULT_FAILED)
                    {
                        LogManager.WriteLog(LogTypes.Error, "世界等级装入异常", null, true);
                    }
                    else
                    {
                        int nBakResetWorldLevelDayID = this.m_nResetWorldLevelDayID;
                        this.m_nResetWorldLevelDayID = dayID;
                        PaiHangData paiHangData = DataHelper.BytesToObject <PaiHangData>(tcpOutPacket.GetPacketBytes(), 6, tcpOutPacket.PacketDataSize - 6);
                        if (null != paiHangData)
                        {
                            int nLevelCount = 0;
                            int roleCount   = 0;
                            if (null != paiHangData.PaiHangList)
                            {
                                int i = 0;
                                while (i < 100 && i < paiHangData.PaiHangList.Count)
                                {
                                    roleCount++;
                                    nLevelCount += paiHangData.PaiHangList[i].Val2 * 100 + paiHangData.PaiHangList[i].Val1;
                                    i++;
                                }
                            }
                            this.m_nWorldLevel = ((roleCount > 0) ? (nLevelCount / roleCount) : 1);
                            serverDayData      = new ServerDayData
                            {
                                Dayid      = offsetDay,
                                CDate      = cDate,
                                WorldLevel = this.m_nWorldLevel
                            };
                            for (;;)
                            {
                                int dbRet = Global.sendToDB <int, ServerDayData>(11003, serverDayData, GameManager.ServerId);
                                if (dbRet >= 0)
                                {
                                    break;
                                }
                                Thread.Sleep(1000);
                            }
                            if (0 != nBakResetWorldLevelDayID)
                            {
                                int count = GameManager.ClientMgr.GetMaxClientCount();
                                for (int i = 0; i < count; i++)
                                {
                                    GameClient client = GameManager.ClientMgr.FindClientByNid(i);
                                    if (null != client)
                                    {
                                        this.UpddateWorldLevelBuff(client);
                                    }
                                }
                            }
                        }
                        else
                        {
                            LogManager.WriteLog(LogTypes.Error, "世界等级装入时,获取等级排行榜失败", null, true);
                        }
                    }
                }
            }
        }