Esempio n. 1
0
    protected override void Initialize()
    {
        if (server == null)
        {
            server = gameObject.AddComponent <ServerConnect>();
        }

        steminaChargeTime = new TimeSpan(0, 0, 10);
        GetDataFromServer();

        /*
         * FirstSetting();
         * MoneyUI.SetSteminaUI(Stemina, MaxStemina);
         * MoneyUI.SetGoldUI(Gold);
         * MoneyUI.SetCashUI(Cash);
         * if(!ES3.KeyExists("FirstRun"))
         * {
         *  FirstSetting();
         *  ES3.Save<bool>("FirstRun", true);
         * }
         * else
         * {
         *
         * }
         */
    }
        void ReleaseDesignerOutlets()
        {
            if (ServerConnect != null)
            {
                ServerConnect.Dispose();
                ServerConnect = null;
            }

            if (ServerDisconnect != null)
            {
                ServerDisconnect.Dispose();
                ServerDisconnect = null;
            }

            if (ServicesSpotifyForceAuthentication != null)
            {
                ServicesSpotifyForceAuthentication.Dispose();
                ServicesSpotifyForceAuthentication = null;
            }

            if (ServicesDiscordForceAuthentication != null)
            {
                ServicesDiscordForceAuthentication.Dispose();
                ServicesDiscordForceAuthentication = null;
            }

            if (ServicesStreamlabsForceAuthentication != null)
            {
                ServicesStreamlabsForceAuthentication.Dispose();
                ServicesStreamlabsForceAuthentication = null;
            }
        }
Esempio n. 3
0
        async private void AddPetAction()
        {
            var serverConnect = new ServerConnect();
            var petObject     = new Pet
            {
                PetID    = StringOperations.GenerateID(),
                UserID   = MainApp.Session.UserID,
                PetName  = Pet_Name,
                PetBreed = Pet_Breed,
                PetDesc  = Pet_Desc
            };

            IsBusy = true;
            ServerResponseObject response = await serverConnect.ConnectApi(petObject, Keys.Aws_Resource_SavePet);

            IsBusy = false;

            if (response.status == ServerReplyStatus.Success)
            {
                await MainApp.MainPage.DisplayAlert("Attention!", "Pet data saved successfully!", "Ok");
            }
            else if (response.status == ServerReplyStatus.Fail)
            {
                await MainApp.MainPage.DisplayAlert("Attention!", "Error saving pet data!", "Ok");
            }
            else if (response.status == ServerReplyStatus.Unknown)
            {
                await MainApp.MainPage.DisplayAlert("Attention!", $"Error saving pet data!:{response.error}", "Ok");
            }
        }
Esempio n. 4
0
        public void waitResponce()
        {
            Response response;

            while (true)
            {
                while (!stream.DataAvailable)
                {
                }
                response = ServerConnect.getInstance().receiveResponce();
                if (response == null)
                {
                    continue;
                }
                if (response.Entity == Entities.UserMessage)
                {
                    response.success = true;
                    response.code    = ResponseCodes.OK;
                    addMessagePublic(response.data as UserMessage);
                }
                if (response.Entity == Entities.UserList)
                {
                    response.success = true;
                    response.code    = ResponseCodes.OK;
                    refreshUserList(response.data as List <User>);
                }
            }
        }
Esempio n. 5
0
    void Start()
    {
        S = this;

        CreateSocketRef();

        if (socketManager == null)
        {
            Debug.Log("Socket Manager Unable to find Reference");
            return;
        }

        // Socket messages that we are listening for
        socketManager.Socket.On("connect", OnConnect);
        socketManager.Socket.On("connecting", OnConnecting);
        socketManager.Socket.On("reconnect_attempt", onReconAttempt);
        socketManager.Socket.On("error", onError);
        socketManager.Socket.On("reconnect_failed", onReconFailed);
        //socketManager.Socket.On("event", onSocketEvent);
        socketManager.Socket.On("disconnect", onSocketDisconnect);
        socketManager.Socket.On("connect_error", onConnectError);
        socketManager.Socket.On("connect_timeout", onConnectTimeout);
        socketManager.Socket.On(SocketIOEventTypes.Error, OnError);
        socketManager.Socket.On("picture", getPicture);
        socketManager.Socket.On("command", onCommand);

        //StartCoroutine(RunSwitchWWW());

        /*HTTPRequest request = new HTTPRequest(new Uri("http://db45ecb7.ngrok.io/socket.io/?EIO=4&transport=polling"));
         * request.Send();*/
    }
Esempio n. 6
0
    void Awake()
    {
        if (!mInstance)
        {
            mInstance = this;
        }
        else
        {
            Destroy(this.gameObject);
            return;
        }

        DontDestroyOnLoad(this);

        if (RESET_ALL_DATA)
        {
            PlayerPrefs.DeleteAll();
        }

#if UNITY_EDITOR
        path = Application.persistentDataPath + "/";
#else
        path = Application.persistentDataPath + "/";
#endif

        serverConnect      = GetComponent <ServerConnect>();
        avatarImages       = GetComponent <AvatarImages>();
        hiscoresByMissions = GetComponent <HiscoresByMissions>();

        LoadUser();

        hiscoresByMissions.Init();
    }
Esempio n. 7
0
    public void Start()
    {
        sc     = GameObject.Find("ServerConnect").GetComponent <ServerConnect> ();
        Socket = sc.Socket;

        tc = GameObject.Find("TurnController").GetComponent <TurnController> ();
    }
Esempio n. 8
0
    void Start()
    {
        sc = GameObject.Find ("ServerConnect").GetComponent<ServerConnect> ();
        Socket = sc.Socket;

        tc = GameObject.Find ("TurnController").GetComponent<TurnController> ();
    }
Esempio n. 9
0
        private async void LoadItemsServer()
        {
            var _object = new GenericID_Action
            {
                UserID = MainApp.Session.UserID,// ID will be extracted from Auth pool in aws
            };

            var serverConnect = new ServerConnect();


            IsBusy = true;
            var response = await serverConnect.ConnectApi(_object, Keys.Aws_Resource_PetsLoad);

            IsBusy = false;

            if (response.status != ServerReplyStatus.Success)
            {
                await MainApp.MainPage.DisplayAlert("Error!", "Error loading pets data!", "Ok");

                return;
            }

            Debug.WriteLine("list data are:");
            Debug.WriteLine(response.data);

            var result = JsonConvert.DeserializeObject <BaseReturnPets>(response.data);

            ItemsList = new ObservableCollection <Pet>(result.Pets);
        }
 /// <summary>
 /// Closes the form and connects to the server
 /// </summary>
 /// <param name="server"></param>
 private void Connect(Server server)
 {
     ServerConnect?.Invoke(this, new ServerConnectEventArgs()
     {
         Server = server
     });
     DialogResult = DialogResult.OK;
 }
Esempio n. 11
0
    // Use this for initialization
    void Start()
    {
        rb = GetComponent<Rigidbody2D> ();

        sc = GameObject.Find ("ServerConnect").GetComponent<ServerConnect> ();
        tc = GameObject.Find ("TurnController").GetComponent<TurnController> ();
        Socket = sc.Socket;
    }
Esempio n. 12
0
 public frmViewData(ServerConnect server, DataTable dtTable, string sqlQuery)
     : this()
 {
     serverDB = server;
     LoadData(sqlQuery);
     ddlTables.BindingListControl(dtTable, Constants.Name, Constants.ID);
     ddlTables.SelectedIndexChanged += ddlTables_SelectedIndexChanged;
 }
Esempio n. 13
0
    // Use this for initialization
    void Start()
    {
        rb = GetComponent <Rigidbody2D> ();

        sc     = GameObject.Find("ServerConnect").GetComponent <ServerConnect> ();
        tc     = GameObject.Find("TurnController").GetComponent <TurnController> ();
        Socket = sc.Socket;
    }
Esempio n. 14
0
    // Use this for initialization
    void Start()
    {
        sc = GameObject.Find("ServerConnect").GetComponent <ServerConnect> ();
        tc = GameObject.Find("TurnController").GetComponent <TurnController> ();
        sw = GameObject.Find("StopWatch").GetComponent <StopWatch>();

        Socket = sc.Socket;
    }
Esempio n. 15
0
    public void CreateRoom()
    {
        RoomList.roomListReference.Clear();
        string itemtext = DropdownRoomLvls.dropdownRoomLvls.GetComponent <Text>().text;

        itemtext = itemtext.Split(' ')[1];
        ServerConnect.CreateRoom(itemtext);
    }
Esempio n. 16
0
    void Start()
    {
        DontDestroyOnLoad(this);

        sc     = GameObject.Find("ServerConnect").GetComponent <ServerConnect> ();
        mm     = GameObject.Find("Canvas").GetComponent <MenuManager> ();
        Socket = sc.Socket;
    }
    void Awake()
    {
        DontDestroyOnLoad(this);

        sc = GameObject.Find ("ServerConnect").GetComponent<ServerConnect> ();
        mc = GameObject.Find ("MenuController").GetComponent<MenuController> ();
        Socket = sc.Socket;
    }
Esempio n. 18
0
    void Awake()
    {
        DontDestroyOnLoad(this);

        sc     = GameObject.Find("ServerConnect").GetComponent <ServerConnect> ();
        mc     = GameObject.Find("MenuController").GetComponent <MenuController> ();
        Socket = sc.Socket;
    }
Esempio n. 19
0
 private void frmViewData_FormClosing(object sender, FormClosingEventArgs e)
 {
     if (serverDB != null)
     {
         ddlTables.SelectedIndexChanged -= ddlTables_SelectedIndexChanged;
         serverDB = null;
     }
 }
Esempio n. 20
0
 private void AddToBlackList_Click(object sender, EventArgs e)
 {
     if (GroupChatMembers_listBox.Items.Count > 0)
     {
         BlackList_listBox.Items.Add(GroupChatMembers_listBox.SelectedItem);
         currentUser.BlackList.Add(GroupChatMembers_listBox.SelectedItem as User);
         ServerConnect.getInstance().RefreshBlackList(this.currentUser);
     }
 }
Esempio n. 21
0
 private void Messanger_FormClosed(object sender, FormClosedEventArgs e)
 {
     ServerConnect.getInstance().Bye();
     if (currentUser != null)
     {
         Users_listBox.Items.Remove(currentUser);
         RefreshUserList();
     }
 }
Esempio n. 22
0
        public void ConnectManually()
        {
            int port = 0;

            if (Int32.TryParse(ManualServerPort, out port))
            {
                ServerConnect.Connect(ManualServerAddress, port);
            }
        }
Esempio n. 23
0
        private void LogIn_btn_Click(object sender, EventArgs e)
        {
            currentUser = ServerConnect.getInstance()
                          .LogIn(Email_txtBox.Text, Password_txtBox.Text);

            if (currentUser != null)
            {
                Chat_txtBox.Text += currentUser.name;
            }
        }
    public void LoginButtonClicked()
    {
        string Username = UsernameField.text;
        string PWord    = PWordField.text;

        Debug.Log(Username + " " + PWord);
        string hash = MD5.Md5Sum(Username + PWord);

        StartCoroutine(ServerConnect.GetAuthenticated(Username, hash));
    }
Esempio n. 25
0
 private void Send_btn_Click(object sender, EventArgs e)
 {
     if (currentUser != null)
     {
         message = ServerConnect.getInstance().SendMessage(Send_txtBox.Text);
         if (message != null)
         {
             Chat_txtBox.Text += currentUser.name + message + "\n";
         }
     }
 }
Esempio n. 26
0
        public Messanger()
        {
            InitializeComponent();
            ServerConnect.getInstance();
            ClientListener.addMessagePublic = GetMessage;
            ClientListener.refreshUserList  = GetUsersList;
            ClientListener.OnUser           = GetUser;

            //проверка на запуск
            RefreshUserList();
        }
Esempio n. 27
0
 private void Send_btn_Click(object sender, EventArgs e)
 {
     if (currentUser != null)
     {
         UserMessage mes = new UserMessage()
         {
             message = Send_txtBox.Text, UserFrom = currentUser
         };
         ServerConnect.getInstance().SendMessage(mes);
     }
 }
Esempio n. 28
0
 public void Register()
 {
     ServerConnect.SendRegistrationRequest(RegistrationUsername, RegistrationPassword, (bool success, String message) => {
         if (success)
         {
             SceneManager.LoadScene("Main");
         }
         else
         {
             // TODO handle bad registration request
         }
     });
 }
Esempio n. 29
0
 /*public void Connect(String address, int port)
  * {
  *  ServerConnect.Connect(address, port, (bool success, String message) => {
  *      if (success)
  *      {
  *          ServerConnect.connected = false;
  *          EnterServerTitleScreen();
  *      }
  *      else
  *      {
  *          // TODO handle bad connect
  *      }
  *  });
  * }*/
 public void Login()
 {
     ServerConnect.SendLoginRequest(LoginUsername, LoginPassword, (bool success, String message) => {
         if (success)
         {
             SceneManager.LoadScene("Main");
         }
         else
         {
             // TODO handle bad login request
         }
     });
 }
Esempio n. 30
0
        public void CloseConnection()
        {
            if (ServerConnect.IsConnected)
            {
                ServerConnect.Disconnect();
            }

            if (ServerConnect.IsConnecting)
            {
                ServerConnect.StopConnectionTry();
            }

            KadEngine.Stop();
        }
Esempio n. 31
0
    void Awake()
    {
        wc = GameObject.Find("ShootButton").GetComponent <WeaponController> ();
        tc = GameObject.Find("TurnController").GetComponent <TurnController> ();
        sc = GameObject.Find("ServerConnect").GetComponent <ServerConnect> ();
        sw = GameObject.Find("StopWatch").GetComponent <StopWatch>();


        Socket = sc.Socket;

        an = GetComponentInChildren <Animator>();
        rb = GetComponent <Rigidbody2D> ();

        Physics2D.IgnoreLayerCollision(15, 10);
        Physics2D.IgnoreLayerCollision(15, 11);
    }
Esempio n. 32
0
    void Awake()
    {
        sc     = GameObject.Find("ServerConnect").GetComponent <ServerConnect> ();
        Socket = sc.Socket;

        weaponChangeMap.Add("noweapon", new weaponChange(noWeapon));
        weaponChangeMap.Add("jetpack", new weaponChange(reqUnsetJetPack));
        weaponChangeMap.Add("bazooka", new weaponChange(reqUnsetBazooka));
        weaponChangeMap.Add("bat", new weaponChange(reqUnsetBat));
        weaponChangeMap.Add("sheep", new weaponChange(reqUnsetSheep));
        weaponChangeMap.Add("explodeSheep", new weaponChange(reqUnsetSheep));
        weaponChangeMap.Add("donkey", new weaponChange(reqUnsetDonkey));
        weaponChangeMap.Add("hbomb", new weaponChange(reqUnsetHbomb));
        weaponChangeMap.Add("teleport", new weaponChange(reqUnsetTeleport));
        weaponChangeMap.Add("superSheep", new weaponChange(reqUnsetSuperSheep));
        weaponChangeMap.Add("rope", new weaponChange(reqUnsetRope));
    }
        private void ConnectWorker_DoWork(object sender, DoWorkEventArgs passValue)
        {
            object[] argument = (object[])passValue.Argument;

            ServerConnect serverConnect = argument[0] as ServerConnect;
            SftpClient    client        = serverConnect.GetSftpClient;

            serverConnect.StartConnect();
            m_ServerConnect.Add(serverConnect);

            if (SavesManager.GetSavesFolder(client).Count == 0)
            {
                SavesManager.CreatSavesFolder(client);
            }
            UI.SaveFolders_Cloud = SavesManager.GetSavesFolder(client);

            passValue.Result = new object[] { serverConnect };
        }
 protected void GetListFromServer(object sender, System.EventArgs e)
 {
     newServerCon = new ServerConnect(itemList, listoffilenames, TargetUri);
     Thread.Sleep(100);
     newServerCon.Show();
 }
Esempio n. 35
0
 // Use this for initialization
 void Start()
 {
     sc = GameObject.Find ("ServerConnect").GetComponent<ServerConnect> ();
     target = GameObject.Find (sc.clientId).GetComponent<Transform>();
 }
Esempio n. 36
0
    void Awake()
    {
        sc = GameObject.Find ("ServerConnect").GetComponent<ServerConnect> ();
        Socket = sc.Socket;

        weaponChangeMap.Add ("noweapon", new weaponChange (noWeapon));
        weaponChangeMap.Add ("jetpack", new weaponChange (reqUnsetJetPack));
        weaponChangeMap.Add ("bazooka",new weaponChange(reqUnsetBazooka));
        weaponChangeMap.Add ("bat", new weaponChange (reqUnsetBat));
        weaponChangeMap.Add ("sheep", new weaponChange (reqUnsetSheep));
        weaponChangeMap.Add ("explodeSheep",new weaponChange (reqUnsetSheep));
        weaponChangeMap.Add ("donkey", new weaponChange (reqUnsetDonkey));
        weaponChangeMap.Add ("hbomb", new weaponChange (reqUnsetHbomb));
        weaponChangeMap.Add ("teleport", new weaponChange (reqUnsetTeleport));
        weaponChangeMap.Add ("superSheep", new weaponChange(reqUnsetSuperSheep));
        weaponChangeMap.Add ("rope",new weaponChange(reqUnsetRope));
    }
Esempio n. 37
0
 public void Start()
 {
     sc = GameObject.Find ("ServerConnect").GetComponent<ServerConnect> ();
     Socket = sc.Socket;
 }
Esempio n. 38
0
    void Start()
    {
        DontDestroyOnLoad(this);

        sc = GameObject.Find ("ServerConnect").GetComponent<ServerConnect> ();
        mm = GameObject.Find ("Canvas").GetComponent<MenuManager> ();
        Socket = sc.Socket;
    }
Esempio n. 39
0
    void Awake()
    {
        wc = GameObject.Find ("ShootButton").GetComponent<WeaponController> ();
        tc = GameObject.Find ("TurnController").GetComponent<TurnController> ();
        sc = GameObject.Find ("ServerConnect").GetComponent<ServerConnect> ();
        sw = GameObject.Find ("StopWatch").GetComponent<StopWatch>();

        Socket = sc.Socket;

        an = GetComponentInChildren<Animator>();
        rb = GetComponent<Rigidbody2D> ();

        Physics2D.IgnoreLayerCollision (15, 10);
        Physics2D.IgnoreLayerCollision (15, 11);
    }
 void Awake()
 {
     gc = GameObject.Find ("GameController").GetComponent<GameController> ();
     sc = GameObject.Find ("ServerConnect").GetComponent<ServerConnect> ();
     Socket = sc.Socket;
 }
Esempio n. 41
0
 void Awake()
 {
     sc = GameObject.Find ("ServerConnect").GetComponent<ServerConnect> ();
     Socket = sc.Socket;
 }