Esempio n. 1
0
        static void Main(string[] args)
        {
            ServerCommunicator.SkipServerLaunch = false;
            bool Parallelize = true;

            // Failed to find any possible distant turning point, possibly blocked by other agents.
            // string levelPath = "MANOAsArk.lvl";

            // Failed to find the agent.
            // string levelPath = "MAOneOneTwo.lvl";

            // Index was outside the bounds of the array.
            // string levelPath = "SAGroupName.lvl";

            // sub problem depth limit reached.
            // string levelPath = "MAGroupName.lvl";

            // reee
            // string levelPath = "SARegExAZ.lvl";
            // string levelPath = "MABob.lvl";

            // Pulling to faraway turn-point not yet implemented.
            //string levelPath = "MASoulman.lvl";
            //string levelPath = "SAOneOneTwo.lvl";

            // Found no path from  entity to goal.
            // string levelPath = "SAAIMAS.lvl";
            // string levelPath = "SAPOPstars.lvl";

            // Can't move into agent
            // string levelPath = "MAgroup.lvl";
            // string levelPath = "MANulPoint.lvl";

            //Not enough free space is available
            string levelPath = "MABob.lvl";

            //string levelPath = "SAWallZ.lvl";
            //string levelPath = "SAgTHIRTEEN.lvl";
            //string levelPath = "SANulPoint.lvl";
            //string levelPath = "SATheBTeam.lvl";
            //string levelPath = "MAgTHIRTEEN.lvl";
            //string levelPath = "MAMKM.lvl";
            //string levelPath = "MASubpoena.lvl";
            //string levelPath = "MAMASAI.lvl";



            #region Mein Levels
            //string levelPath = "SAVisualKei.lvl";
            //string levelPath = "MAVisualKei.lvl";
            #endregion

            #region Optimize these
            //string levelPath = "SAanagram.lvl";
            //string levelPath = "SAtesuto.lvl";
            #endregion

            #region Bugfix
            //string levelPath = "MACorridor.lvl";
            //string levelPath = "SAsimple2.lvl";
            //string levelPath = "SADangerbot.lvl";
            #endregion

            //Not enough free space
            //string levelPath = "SAGroupOne.lvl";

            string convertedLevelPath = "temp.lvl";

            ServerCommunicator serverCom = new ServerCommunicator();
            if (args.Length == 0 && !ServerCommunicator.SkipServerLaunch)
            {
                levelPath = GetLevelPath(levelPath);
                ConvertFilesToCorrectFormat(levelPath, convertedLevelPath);

                serverCom.StartServer(convertedLevelPath);
            }
            else
            {
                ServerCommunicator.GiveGroupNameToServer();

                Level level;
                if (ServerCommunicator.SkipServerLaunch)
                {
                    levelPath = GetLevelPath(levelPath);
                    ConvertFilesToCorrectFormat(levelPath, convertedLevelPath);
                    level = Level.ReadLevel(File.ReadAllLines(convertedLevelPath));
                }
                else
                {
                    level = ServerCommunicator.GetLevelFromServer();
                }

                var highLevelCommands = ProblemSolver.SolveLevel(level, TimeSpan.FromHours(1), false);
                var lowLevelCommands  = serverCom.NonAsyncSolve(level, highLevelCommands);

                if (!Parallelize)
                {
                    serverCom.SendCommandsSequentially(lowLevelCommands, level);
                }
                else
                {
                    var finalCommands = CommandParallelizer.Parallelize(lowLevelCommands, level);
                    serverCom.SendCommands(finalCommands);
                }
                Console.Read();
                return;
            }
        }