void Start() { nekojarashi = obj.GetComponent <nekojarasi>(); animator = GetComponent <Animator>(); serial = GameObject.Find("SerialMain").GetComponent <SerialMain>(); se_con = camera_pos.GetComponent <SE_controller>(); }
// Update is called once per frame void Update() { bool afb = b; setnum(); setpoint(); byte[] test = new byte[1]; if (Input.GetKey(KeyCode.W)) { byWrite(true); SerialMain.Write(test); } else if (Input.GetKey(KeyCode.Q)) { byWrite(false); SerialMain.Write(test); } if (b && !afb) { boolB = true; } else { boolB = false; } if (afb && !b) { rostB = true; } else { rostB = false; } //Debug.Log("onbool;"+boolB+"onrost;"+rostB); }
public SerialDeviceItem() { SerialMain = new SerialMain(); ConnectDisconnectHandle = new SerialConnectDisconnect(); ReadWriteHandle = new SerialReadWrite(); ConfigDevice = new SerialConfigureDevice(); }
static public void byWrite(bool t_f) { byte[] test = new byte[1]; if (t_f) { test[0] = (byte)'1'; SerialMain.Write(test); } else { test[0] = (byte)'0'; SerialMain.Write(test); } }