/// <summary> Play an effect using the Thumper module on this glove (if it has any). </summary> /// <param name="effect"></param> /// <returns></returns> public bool SendThumperCmd(SenseGloveCs.ThumperEffect effect) { if (GloveData.firmwareVersion >= 4.6f) { nextThump = (int)effect; //added to queue Debug.Log("Queueing " + nextThump.ToString()); return(true); } else if (linkedGlove != null && linkedGlove.IsConnected()) { if (SG_Util.Average(lastBrakeLvls) < thumpFFBThreshold) { return(linkedGlove.SendThumperCmd(effect)); } } return(false); }