private void SendPacketToRoom(SendPacket packet, List <Account> players) { byte[] data = packet.GetCompleteBytes(); foreach (Account pR in players) { pR.SendCompletePacket(data); } }
private void SendPacketToRoom(SendPacket packet, List <Account> players) { byte[] completeBytes = packet.GetCompleteBytes("ROOM_REQUEST_HOST_REC"); foreach (Account player in players) { player.SendCompletePacket(completeBytes); } }
public static void SendPacket(SendPacket packet, List <Account> players) { if (players.Count == 0) { return; } byte[] completeBytes = packet.GetCompleteBytes("ClanManager.SendPacket"); for (int index = 0; index < players.Count; ++index) { players[index].SendCompletePacket(completeBytes, false); } }
public static void SendPacket(SendPacket packet, List <Account> players) { if (players.Count == 0) { return; } byte[] code = packet.GetCompleteBytes(); for (int i = 0; i < players.Count; i++) { players[i].SendCompletePacket(code, false); } }
public void SendPacketToWaitPlayers(SendPacket packet) { List <Account> players = getWaitPlayers(); if (players.Count == 0) { return; } byte[] data = packet.GetCompleteBytes(); for (int i = 0; i < players.Count; i++) { players[i].SendCompletePacket(data); } }
public void SendPacketToPlayers(SendPacket packet, int exception) { List <Account> allPlayers = this.getAllPlayers(exception); if (allPlayers.Count == 0) { return; } byte[] completeBytes = packet.GetCompleteBytes("Match.SendPacketToPlayers(SendPacket,int)"); foreach (Account account in allPlayers) { account.SendCompletePacket(completeBytes); } }
public void SendPacketToWaitPlayers(SendPacket packet) { List <Account> waitPlayers = this.getWaitPlayers(); if (waitPlayers.Count == 0) { return; } byte[] completeBytes = packet.GetCompleteBytes("Channel.SendPacketToWaitPlayers"); for (int index = 0; index < waitPlayers.Count; ++index) { waitPlayers[index].SendCompletePacket(completeBytes); } }
public void SendPacketToPlayers(SendPacket packet, int exception) { List <Account> players = getAllPlayers(exception); if (players.Count == 0) { return; } byte[] data = packet.GetCompleteBytes(); foreach (Account pR in players) { pR.SendCompletePacket(data); } }
public static void SendPacket(SendPacket packet, List <Account> players, long exception) { if (players.Count == 0) { return; } byte[] code = packet.GetCompleteBytes(); for (int i = 0; i < players.Count; i++) { Account mb = players[i]; if (mb.player_id != exception) { mb.SendCompletePacket(code, false); } } }
public static int SendPacketToAllClients(SendPacket packet) { int num = 0; if (LoginManager._socketList.Count > 0) { byte[] completeBytes = packet.GetCompleteBytes("GameManager.SendPacketToAllClients"); foreach (LoginClient loginClient in (IEnumerable <LoginClient>)LoginManager._socketList.Values) { Account player = loginClient._player; if (player != null && player._isOnline) { player.SendCompletePacket(completeBytes); ++num; } } } return(num); }
public static int SendPacketToAllClients(SendPacket packet) { int count = 0; if (_socketList.Count == 0) { return(count); } byte[] code = packet.GetCompleteBytes(); foreach (GameClient client in _socketList.Values) { Account player = client._player; if (player != null && player._isOnline) { player.SendCompletePacket(code); count++; } } return(count); }