void Awake() { // grid = GetComponent<Grid>(); //seeker = GameObject.FindGameObjectWithTag("Seeker"); //target = GameObject.FindGameObjectWithTag("Target"); //print(seeker.transform.position); //print(target.transform.position); manager = GetComponent <SeekerController>(); }
void Awake() { instance = this; pathfinding = GetComponent <Pathfinding>(); }
void Start() { //terrain = FindObjectOfType<Terrain>(); transform.position = new Vector3(0, terrain.SampleHeight(new Vector3(0, 0, 0)), 0); SeekerController.RequestPath(transform.position, target.position, OnPathFound); }