public override void Enter(GameObject Go) { gameUI = (Sct_GameUI)Sct_UIMgr.instance.UIControl; _fsm = Go.GetComponent<Sct_GameHandler>(); //關閉系統 _fsm.CreateWeather.RemoveAllRisk(); _fsm.CreateFood.DestoryAllItem(); _fsm.CreateItems.DestoryAllItem(); _fsm.CreateLava.UnInputAllLavas(); //關閉音樂 Sct_MusicManager.Instance.EnableMusic(false); gameUI.setEndPanelVisable(true); gameUI.setTimeInfo((int)(_fsm.InitGameTime - _fsm.GameTimer), false); }
public override void Enter(GameObject Go) { gameUI = (Sct_GameUI)Sct_UIMgr.instance.UIControl; _fsm = Go.GetComponent<Sct_GameHandler>(); //設定顯示Start UI if(gameUI != null) gameUI.setStartPanelVisable(true); //暫時不播音樂 //Sct_SoundManager.Instance.EnvironmentSFX(true); Sct_MusicManager.Instance.EnableMusic(false); gameUI.setTimeInfo((int)(_fsm.InitGameTime - _fsm.GameTimer), false); }