public override void Enter(GameObject Go)
    {
        gameUI = (Sct_GameUI)Sct_UIMgr.instance.UIControl;
        _fsm = Go.GetComponent<Sct_GameHandler>();

        //關閉系統
        _fsm.CreateWeather.RemoveAllRisk();
        _fsm.CreateFood.DestoryAllItem();
        _fsm.CreateItems.DestoryAllItem();
        _fsm.CreateLava.UnInputAllLavas();

        //關閉音樂
        Sct_MusicManager.Instance.EnableMusic(false);

        gameUI.setEndPanelVisable(true);
        gameUI.setTimeInfo((int)(_fsm.InitGameTime - _fsm.GameTimer), false);
    }
    public override void Enter(GameObject Go)
    {
        gameUI = (Sct_GameUI)Sct_UIMgr.instance.UIControl;
        _fsm = Go.GetComponent<Sct_GameHandler>();

        //設定顯示Start UI
        if(gameUI != null)
            gameUI.setStartPanelVisable(true);
        
        //暫時不播音樂
        //Sct_SoundManager.Instance.EnvironmentSFX(true);
        Sct_MusicManager.Instance.EnableMusic(false);

        gameUI.setTimeInfo((int)(_fsm.InitGameTime - _fsm.GameTimer), false);
    }