Esempio n. 1
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 // Use this for initialization
 void Start()
 {
     scrooge = GameObject.Find ("Scrooge").GetComponent<ScroogeHealth>();
 }
Esempio n. 2
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    void Start()
    {
        scrooge = GameObject.Find ("Scrooge").transform;
        scroogeHealth = GameObject.Find ("Scrooge").GetComponent<ScroogeHealth>();
        curMoney = 0;
        totMoney = 0;
        numLives = 2;
        timeLeft = 600;
        alphaFadeValue = 0f;

        hpDots = new Texture[] {full_Health, full_Health, full_Health};

        if (Application.loadedLevelName == "DuckCity") {
            DuckCity = true;
            scroogeHealth.DuckCity = true;
        }
    }
Esempio n. 3
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 // Use this for initialization
 void Start()
 {
     scroogeMovement = transform.parent.GetComponent<ScroogeMovement>();
     scroogeHealth = transform.parent.GetComponent<ScroogeHealth>();
 }
Esempio n. 4
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 void Start()
 {
     giveTheGuySomeHealth = GameObject.Find ("Scrooge").GetComponent<ScroogeHealth> ();
 }
Esempio n. 5
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 void Start()
 {
     anim = GetComponent<Animator>();
     bottomColl = GameObject.Find("BottomCollider");
     sprite = GetComponent<SpriteRenderer>();
     flashTimer = new Timer(900);
     bottomTouch = new ArrayList[3];
     bottomTouch [0] = new ArrayList ();
     bottomTouch [1] = new ArrayList ();
     bottomTouch [2] = new ArrayList ();
     sideBlocks = new ArrayList ();
     theCam = Camera.main;
     camFollow = theCam.GetComponent<CameraFollow> ();
     scroogeHealth = GetComponent<ScroogeHealth> ();
 }