// Use this for initialization void Start() { scrooge = GameObject.Find ("Scrooge").GetComponent<ScroogeHealth>(); }
void Start() { scrooge = GameObject.Find ("Scrooge").transform; scroogeHealth = GameObject.Find ("Scrooge").GetComponent<ScroogeHealth>(); curMoney = 0; totMoney = 0; numLives = 2; timeLeft = 600; alphaFadeValue = 0f; hpDots = new Texture[] {full_Health, full_Health, full_Health}; if (Application.loadedLevelName == "DuckCity") { DuckCity = true; scroogeHealth.DuckCity = true; } }
// Use this for initialization void Start() { scroogeMovement = transform.parent.GetComponent<ScroogeMovement>(); scroogeHealth = transform.parent.GetComponent<ScroogeHealth>(); }
void Start() { giveTheGuySomeHealth = GameObject.Find ("Scrooge").GetComponent<ScroogeHealth> (); }
void Start() { anim = GetComponent<Animator>(); bottomColl = GameObject.Find("BottomCollider"); sprite = GetComponent<SpriteRenderer>(); flashTimer = new Timer(900); bottomTouch = new ArrayList[3]; bottomTouch [0] = new ArrayList (); bottomTouch [1] = new ArrayList (); bottomTouch [2] = new ArrayList (); sideBlocks = new ArrayList (); theCam = Camera.main; camFollow = theCam.GetComponent<CameraFollow> (); scroogeHealth = GetComponent<ScroogeHealth> (); }