private void OnEnable() { // Load all of the object names and resources scriptableObject = Resources.Load <ScriptableObjectExample>("ScriptableObjects/GameObjects"); checkMark = Resources.Load <Texture>("Sprites/check_mark"); crossMark = Resources.Load <Texture>("Sprites/cross_mark"); }
private void DirectGUIOnEnable() { _scriptableObjectExample = target as ScriptableObjectExample; }