Exemple #1
0
 private void OnEnable()
 {
     // Load all of the object names and resources
     scriptableObject = Resources.Load <ScriptableObjectExample>("ScriptableObjects/GameObjects");
     checkMark        = Resources.Load <Texture>("Sprites/check_mark");
     crossMark        = Resources.Load <Texture>("Sprites/cross_mark");
 }
 private void DirectGUIOnEnable()
 {
     _scriptableObjectExample = target as ScriptableObjectExample;
 }