public static void CreateAbility() { ScriptableCreatorUtility.CreateAsset <Ability>(); }
public static void CreateSkillset() { ScriptableCreatorUtility.CreateAsset <Skillset>(); }
public static void CreateCombatMapEvent() { ScriptableCreatorUtility.CreateAsset <CombatMapEvent>(); }
public static void CreateModificator() { ScriptableCreatorUtility.CreateAsset <ModificatorStatus>(); }
public static void CreateDoTDebuff() { ScriptableCreatorUtility.CreateAsset <BurnOverTime>(); }
public static void CreateHoTBuff() { ScriptableCreatorUtility.CreateAsset <HealOverTime>(); }
public static void CreatePart() { ScriptableCreatorUtility.CreateAsset <Part>(); }
public static void CreateFrame() { ScriptableCreatorUtility.CreateAsset <Frame>(); }