public static void CreateAbility()
 {
     ScriptableCreatorUtility.CreateAsset <Ability>();
 }
 public static void CreateSkillset()
 {
     ScriptableCreatorUtility.CreateAsset <Skillset>();
 }
 public static void CreateCombatMapEvent()
 {
     ScriptableCreatorUtility.CreateAsset <CombatMapEvent>();
 }
 public static void CreateModificator()
 {
     ScriptableCreatorUtility.CreateAsset <ModificatorStatus>();
 }
 public static void CreateDoTDebuff()
 {
     ScriptableCreatorUtility.CreateAsset <BurnOverTime>();
 }
 public static void CreateHoTBuff()
 {
     ScriptableCreatorUtility.CreateAsset <HealOverTime>();
 }
 public static void CreatePart()
 {
     ScriptableCreatorUtility.CreateAsset <Part>();
 }
 public static void CreateFrame()
 {
     ScriptableCreatorUtility.CreateAsset <Frame>();
 }