public SpaceInvadersGame() { Content.RootDirectory = "Content"; LevelTransitionScreen levelTransitionScreen = new LevelTransitionScreen(this); PlayScreen playScreen = new PlayScreen(levelTransitionScreen, this); ScreensManager screensManager = new ScreensManager(this); screensManager.Push(new GameOverScreen(playScreen, this)); screensManager.Push(playScreen); screensManager.Push(levelTransitionScreen); screensManager.SetCurrentScreen(new WelcomeScreen(this)); this.IsMouseVisible = true; }
private void resetToMainMenu() { RemoveScores(); SettingsManager.IsGoToMainMenu = true; ScreensManager.Push(new SpaceInvadersGameScreen(Game as GameStructure)); ScreensManager.SetCurrentScreen(new WelcomeScreen(Game as GameStructure)); }
public SpaceInvaders() { m_Graphics = new GraphicsDeviceManager(this); m_Graphics.PreferredBackBufferWidth = GameSettings.sr_DefaultScreenWidth; m_Graphics.PreferredBackBufferHeight = GameSettings.sr_DefaultScreenHeight; Content.RootDirectory = "Content"; m_ScreensMananger = new ScreensManager(this); m_ScreensMananger.GraphicsDeviceManager = m_Graphics; m_ScreensMananger.Push(new GameOverScreen(this)); m_ScreensMananger.Push(new PlayScreen(this)); m_ScreensMananger.Push(new TransitionScreen(this, 1)); m_ScreensMananger.SetCurrentScreen(new WelcomeScreen(this)); InputManager inputManager = new InputManager(this); CollisionsManager collisionManager = new CollisionsManager(this); SoundManager soundManager = new SoundManager(this); soundManager.InitSoundEffects(GameSettings.s_SoundEffectsNames.Values.ToList(), GameSettings.s_BackgroundSoundName); soundManager.InitDefaultVolumes(GameSettings.sr_DefaultBGVolume, GameSettings.sr_DefaultSoundEffectVolume); IsMouseVisible = true; }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (InputManager.KeyPressed(Keys.Escape)) { Game.Exit(); } else if (InputManager.KeyPressed(Keys.Enter)) { ScreensManager.Push(new PlayScreen(Game)); ScreensManager.SetCurrentScreen(new NextLevelScreen(Game, 0)); } else if (InputManager.KeyPressed(Keys.T)) { ScreensManager.SetCurrentScreen(new MainMenu(Game)); } }
public MainMenu(Game i_Game) : base(i_Game, "Main menu") { ToggleMenuItem playersItem = new ToggleMenuItem(i_Game, "Players: ", new Vector2(100, 100), m_GameSettings.NumOfPlayers == 2, "Two", "One", m_ActiveMenuItemColor, m_InactiveMenuItemColor); playersItem.ValueChanged += new Action <bool>((i_Value) => m_GameSettings.NumOfPlayers = i_Value ? 2 : 1); AddMenuItem(playersItem); AddMenuItem(new ActionMenuItem(i_Game, "Screen Settings", new Vector2(100, 120), new Action(() => ScreensManager.SetCurrentScreen(new ScreenSettingsScreen(i_Game))), m_ActiveMenuItemColor, m_InactiveMenuItemColor)); AddMenuItem(new ActionMenuItem(i_Game, "Sound Settings", new Vector2(100, 140), new Action(() => ScreensManager.SetCurrentScreen(new SoundSettingsScreen(i_Game))), m_ActiveMenuItemColor, m_InactiveMenuItemColor)); AddMenuItem(new ActionMenuItem(i_Game, "Play", new Vector2(100, 160), new Action(() => { ScreensManager.Push(new PlayScreen(i_Game)); ScreensManager.SetCurrentScreen(new NextLevelScreen(i_Game, 0)); }), m_ActiveMenuItemColor, m_InactiveMenuItemColor)); AddMenuItem(new ActionMenuItem(i_Game, "Quit", new Vector2(100, 180), new Action(() => i_Game.Exit()), m_ActiveMenuItemColor, Color.White)); }