Esempio n. 1
0
        public void Update(GameTime gameTime)
        {
            MouseState    state    = Mouse.GetState();
            KeyboardState keyState = Keyboard.GetState();

            Camera.Pos     = player.Position;
            fireballTimer += gameTime.ElapsedGameTime.TotalSeconds;
            laserTimer    += gameTime.ElapsedGameTime.TotalSeconds;

            if (Camera.Pos.X < graphics.Viewport.Width / 2)
            {
                Camera.Pos.X = graphics.Viewport.Width / 2;
            }
            else if (Camera.Pos.X > Map.Width * Map.TileSize - graphics.Viewport.Width / 2)
            {
                Camera.Pos.X = Map.Width * Map.TileSize - graphics.Viewport.Width / 2;
            }

            if (Camera.Pos.Y < graphics.Viewport.Height / 2)
            {
                Camera.Pos.Y = graphics.Viewport.Height / 2;
            }
            else if (Camera.Pos.Y > Map.Height * Map.TileSize - graphics.Viewport.Height / 2)
            {
                Camera.Pos.Y = Map.Height * Map.TileSize - graphics.Viewport.Height / 2;
            }

            if (keyState.IsKeyDown(Keys.Space))
            {
                if (canPress)
                {
                    Map.ChangeTileset();
                }
                canPress = false;
            }
            if (keyState.IsKeyUp(Keys.Space))
            {
                canPress = true;
            }

            if (state.ScrollWheelValue < prevScroll)
            {
                MediaPlayer.Volume -= .05f;
            }
            else if (state.ScrollWheelValue > prevScroll)
            {
                MediaPlayer.Volume += .05f;
            }

            prevScroll = state.ScrollWheelValue;

            if (MediaPlayer.Volume < 0)
            {
                MediaPlayer.Volume = 0;
            }
            else if (MediaPlayer.Volume > 1)
            {
                MediaPlayer.Volume = 1;
            }

            if (MediaPlayer.Volume == 0 && MediaPlayer.State == MediaState.Playing)
            {
                MediaPlayer.Pause();
            }
            else if (MediaPlayer.Volume != 0 && MediaPlayer.State == MediaState.Paused)
            {
                MediaPlayer.Resume();
            }

            if (singleplayer)
            {
                //generating fireballs every 0.2 seconds
                if (fireballTimer >= 0.2f)
                {
                    fireballTimer = 0;

                    for (int i = 0; i < 2; i++)
                    {
                        int      dir = random.Next(0, 2);
                        Fireball fb  = null;

                        if (dir == 0)
                        {
                            fb = new Fireball(this, FireballDirection.HORIZONTAL);
                        }
                        else if (dir == 1)
                        {
                            fb = new Fireball(this, FireballDirection.VERTICAL);
                        }

                        fb.LoadContent();
                        entities.Insert(0, fb);
                    }
                    //Console.WriteLine(entities.Count);
                }

                if (laserTimer >= laserTreshold)
                {
                    for (int i = 0; i < 2; i++)
                    {
                        int   dir = random.Next(0, 2);
                        Laser l   = null;

                        if (dir == 0)
                        {
                            l = new Laser(this, LaserDirection.HORIZONTAL);
                        }
                        else if (dir == 1)
                        {
                            l = new Laser(this, LaserDirection.VERTICAL);
                        }

                        l.LoadContent();
                        entities.Add(l);

                        laserTreshold = random.NextDouble() * (1.5d - 0.8d) + 0.8d;
                        laserTimer    = 0;
                    }
                }
            }

            foreach (Entity e in entities.ToArray())
            {
                e.Update(gameTime);

                if (e.entityType == EntityType.FIREBALL)
                {
                    if (((Fireball)e).isHit)
                    {
                        entities.Remove(e);
                    }
                }
                else if (e.entityType == EntityType.LASER)
                {
                    if ((e as Laser).IsFinished)
                    {
                        entities.Remove(e);
                    }
                }
            }

            Map.Update(gameTime);
            Shaker.Update(gameTime, Camera);
            Camera.Update();
        }