Esempio n. 1
0
    IEnumerator SpawnExplosions(Transform other)
    {
        ScreenShaker.StartShakin();
        Vector3 position = other.position;
        int     count    = Random.Range(3, 6);

        while (count > 0)
        {
            if (ExplosionPrefab)
            {
                var offset = 1.5f * Random.onUnitSphere;
                offset.y = 0;

                var obj = GameObject.Instantiate(ExplosionPrefab);
                obj.transform.position = position + 0.5f * Vector3.up + offset;
                Destroy(obj, 1.0f);
            }

            if (Audio)
            {
                Audio.PlayOneShot(CarSmash);
            }

            count--;
            yield return(new WaitForSeconds(0.1f));
        }

        ScreenShaker.StopShakin();
    }