// Use this for initialization void Start() { objCamara = GameObject.FindGameObjectWithTag("MainCamera"); rbMe = this.GetComponent <Rigidbody2D>(); animMe = this.GetComponent <Animator>(); scrPersCol = this.GetComponent <Scr_Personaje_Colisiones>(); scrPersTrampolin = this.GetComponent <Scr_Personaje_SaltoTrampolin>(); if (SceneManager.GetActiveScene().name != "Esc_Mundo1_1") { Invoke("FinIntro", 1.0f); } yInicialCamara = objCamara.transform.position.y; intro = false; meta = false; if (SceneManager.GetActiveScene().buildIndex <= 3) { this.animMe.SetInteger("TransMe", 0); //Corriendo } else { animMe.enabled = false; } }
// Use this for initialization void Start() { scrPersMov = this.GetComponent <Scr_Personaje_Movimiento>(); scrPersCol = this.GetComponent <Scr_Personaje_Colisiones>(); rbMe = this.GetComponent <Rigidbody2D>(); salto = 0; heTocado = false; }
// Use this for initialization void Start() { scrPersMov = GetComponent <Scr_Personaje_Movimiento>(); scrPersCol = GetComponent <Scr_Personaje_Colisiones>(); scrPersTrampolin = GetComponent <Scr_Personaje_SaltoTrampolin>(); yInicial = this.transform.position.y; nCambios = 0; heTocado = false; subida = false; cambioDeCarril = false; }