void Update() { if (!dead) { if (!hitMe) { AirManager(); if (doubleJumped) { jumpAniTimer -= Time.deltaTime; if (jumpAniTimer < 0) { jumpAniSet(); } } } } else { //RESPAWN TIMER deathDelay -= Time.deltaTime; if (deathDelay < 0) { respawn(); } } if (pickupCountDown) { pickupRespawnTimer -= Time.deltaTime; if (pickupRespawnTimer < 0) { respawnFuel(); } } if (scoringRef.FuelCount < 6) { fuelRegenTimer -= Time.deltaTime; if (fuelRegenTimer < 0) { scoringRef.FuelRegen(); fuelRegenTimer = 35; } } }