Esempio n. 1
0
 public override void Activate()
 {
     holder.GetComponent<PlayerController> ().held_item = null;
     holder.GetComponent<Score_Counter> ().magnetized = true;
     activated = true;
     collidy.enabled = true;
     collidy.radius *= 8f;
     holder_t = holder.GetComponent<Transform> ();
     t = GetComponent<Transform> ();
     scorey = holder.GetComponent<Score_Counter> ();
     t.position = holder_t.position;
     ParticleSystem.EmissionModule emitter = GetComponent<ParticleSystem> ().emission;
     emitter.enabled = true;
     rendy.enabled = true;
     StartCoroutine (KillMe ());
 }
Esempio n. 2
0
 public override void Activate()
 {
     holder.GetComponent <PlayerController> ().held_item = null;
     holder.GetComponent <Score_Counter> ().magnetized   = true;
     activated       = true;
     collidy.enabled = true;
     collidy.radius *= 8f;
     holder_t        = holder.GetComponent <Transform> ();
     t          = GetComponent <Transform> ();
     scorey     = holder.GetComponent <Score_Counter> ();
     t.position = holder_t.position;
     ParticleSystem.EmissionModule emitter = GetComponent <ParticleSystem> ().emission;
     emitter.enabled = true;
     rendy.enabled   = true;
     StartCoroutine(KillMe());
 }