public override void Activate() { holder.GetComponent<PlayerController> ().held_item = null; holder.GetComponent<Score_Counter> ().magnetized = true; activated = true; collidy.enabled = true; collidy.radius *= 8f; holder_t = holder.GetComponent<Transform> (); t = GetComponent<Transform> (); scorey = holder.GetComponent<Score_Counter> (); t.position = holder_t.position; ParticleSystem.EmissionModule emitter = GetComponent<ParticleSystem> ().emission; emitter.enabled = true; rendy.enabled = true; StartCoroutine (KillMe ()); }
public override void Activate() { holder.GetComponent <PlayerController> ().held_item = null; holder.GetComponent <Score_Counter> ().magnetized = true; activated = true; collidy.enabled = true; collidy.radius *= 8f; holder_t = holder.GetComponent <Transform> (); t = GetComponent <Transform> (); scorey = holder.GetComponent <Score_Counter> (); t.position = holder_t.position; ParticleSystem.EmissionModule emitter = GetComponent <ParticleSystem> ().emission; emitter.enabled = true; rendy.enabled = true; StartCoroutine(KillMe()); }