public void PlayerDead() { if (!Player && !deadScreenSpawned) { Instantiate(DeadScreen, new Vector3(0, 0, 0), Quaternion.identity); deadScreenSpawned = true; if (!Player) { Score.Coin = 0; } Score.DestroyGameUI(); } }
public void PlayerDead() { if (!Player && !deadScreenSpawned) { Instantiate(DeadScreen, new Vector3(0, 0, 0), Quaternion.identity); deadScreenSpawned = true; if (!Player) { Score.Coin = 0; } Score.DestroyGameUI(); } }