Beispiel #1
0
 public void PlayerDead()
 {
     if (!Player && !deadScreenSpawned)
     {
         Instantiate(DeadScreen, new Vector3(0, 0, 0), Quaternion.identity);
         deadScreenSpawned = true;
         if (!Player)
         {
             Score.Coin = 0;
         }
         Score.DestroyGameUI();
     }
 }