private void Awake() { if (GameControl.GameState.Solo) { return; } _score = _controlSLA.gameObject.GetComponent <ScoreSLA>(); GameClient.Instance.MessageReceived += OnDataHandler; }
private void Awake() { CreateTextObjects(Background); _score = ControlSLA?.GetComponent <ScoreSLA>(); _menuManager = transform.parent.GetComponent <MenuManager>(); }