private void Awake()
        {
            if (GameControl.GameState.Solo)
            {
                return;
            }

            _score = _controlSLA.gameObject.GetComponent <ScoreSLA>();

            GameClient.Instance.MessageReceived += OnDataHandler;
        }
 private void Awake()
 {
     CreateTextObjects(Background);
     _score       = ControlSLA?.GetComponent <ScoreSLA>();
     _menuManager = transform.parent.GetComponent <MenuManager>();
 }