Esempio n. 1
0
        void OnDespawned()
        {
            this.Dispose();

            stopParticle(chipsParticle);
            stopParticle(allinParticle);
            stopParticle(winParticle);

            // 取消所有动画
            DOTween.Pause(AnimID);

            SpkText.gameObject.SetActive(false);
            hunterParent.SetActive(false);

            lastState = ActionState.None;
            WinCq.SetActive(false);
            ScoreParent.SetActive(true);
            ScoreParent.GetComponent <CanvasGroup>().alpha = 1;
            PlayerAct.SetActive(false, false);
            Avt.GetComponent <CanvasGroup>().alpha = 1;
            Circle.gameObject.SetActive(true);
            RankText.transform.parent.gameObject.SetActive(false);

            Volume.SetActive(false);
            ScoreLabel.gameObject.SetActive(true);
        }
Esempio n. 2
0
 public void SetFolded()
 {
     Avt.GetComponent <CanvasGroup>().alpha         = 0.4f;
     ScoreParent.GetComponent <CanvasGroup>().alpha = 0.4f;
 }