void OnDespawned() { this.Dispose(); stopParticle(chipsParticle); stopParticle(allinParticle); stopParticle(winParticle); // 取消所有动画 DOTween.Pause(AnimID); SpkText.gameObject.SetActive(false); hunterParent.SetActive(false); lastState = ActionState.None; WinCq.SetActive(false); ScoreParent.SetActive(true); ScoreParent.GetComponent <CanvasGroup>().alpha = 1; PlayerAct.SetActive(false, false); Avt.GetComponent <CanvasGroup>().alpha = 1; Circle.gameObject.SetActive(true); RankText.transform.parent.gameObject.SetActive(false); Volume.SetActive(false); ScoreLabel.gameObject.SetActive(true); }
public void SetFolded() { Avt.GetComponent <CanvasGroup>().alpha = 0.4f; ScoreParent.GetComponent <CanvasGroup>().alpha = 0.4f; }