void Update() { if (!cell.gameField.CheckMove()) { return; } if (cell.gameField.inRotate) { return; } if (cell.gameField.moveCrystals.Count != 0) { return; } if (type == TypeOfCrystal.starOfDeath && cell.targetOfDeathStar) { type = TypeOfCrystal.None; ScoreManager.AddDeathStar(); cell.destroyEffect.Activate(gameObject, true, 1000); } }