private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.name == "Blade") { gameObject.SetActive(false); scoreManager.ActivatePowerup(); } else if (collision.gameObject.name == "KillBox") { gameObject.SetActive(false); } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.name == "Blade") { gameObject.SetActive(false); scoreManager.ActivatePowerup(); } else if (collision.gameObject.name == "KillBox") { gameObject.SetActive(false); } }