// ********************************************** // // Collision Events // Collision when first touched void OnCollisionEnter2D(Collision2D c) { if (c.gameObject.tag == "Speed Boost" || c.gameObject.tag == "Platforms" || c.gameObject.tag == "Collidables") { m_OnGround = true; if (c.gameObject.tag == "Collidables") { Vector3 Distance = transform.position - c.transform.position; if (Distance.y < 0.45f) { m_VelocityX = 0; } } if (c.gameObject.tag == "Speed Boost") { m_Rb2D.AddForce(new Vector3(1000, 0, 0)); } } else if (c.gameObject.tag == "Jumping Pad") { m_OnGround = false; m_Rb2D.AddForce(new Vector3(0, 1500, 0)); } //if (c.gameObject.tag == "Downwards") //{ // m_VelocityX = 0; //} if (c.gameObject.tag == "Finish Line") { m_VelocityX = 0; m_IsFinished = true; //pass in player to the standings list m_ScoreInfo.Set(this.name, m_TimeTaken); ScoreManager.Instance.AddToList(m_ScoreInfo); Debug.Log("Time Taken Player " + name + " : " + m_TimeTaken + "s"); Debug.Log("timeSinceLevelLoad: " + m_TimeTaken); } if (c.gameObject.tag == "Boundary") { //m_VelocityX = 0; //Get All Platforms in level GameObject spawnObject = FindClosest("Platforms"); this.transform.position = new Vector3(spawnObject.transform.position.x - 10, spawnObject.transform.position.y + 5, spawnObject.transform.position.z); } }