Esempio n. 1
0
    void Update()
    {
        hightScoreTex.text = "Score:" + ScoreInfo.GetTotalScore();

        /*
         * if(GameController.Instance.gameStates == GameController.GameStates.End)
         * {
         *  if (scoreCount < 1)
         *  {
         *      scoreCount++;
         *
         *      totalScore = (meteoDefeatCount * meteoScore) + (ufoDefeatCount * ufoScore) + (marsDefeatCount * marsScore);
         *
         *      if(totalScore > hightScore)
         *      {
         *          hightScore = totalScore;
         *          PlayerPrefs.SetInt(key, hightScore);
         *          hightScoreTex.text = "Score:" + ScoreInfo.GetTotalScore();
         *      }
         *  }
         * }*/

        //  スペース押すとハイスコアの初期化
        if (Input.GetKeyDown("space"))
        {
            PlayerPrefs.DeleteAll();
        }
    }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     //ファイルを読み込み
     ScoreInfo.Score.Name = "Name " + nameCount;
     ScoreInfo.Read();
     foreach (Score s in ScoreInfo.Scores)
     {
         Debug.Log(s.Name + " <=> Total :" + ScoreInfo.GetTotalScore(s));
     }
 }
Esempio n. 3
0
    // スコアを表示させる時の処理
    private void dispScore()
    {
        // 他のUIをすべて非表示にする
        allUi.SetActive(false);
        // スコアのUIを表示させる
        scoreUi.SetActive(true);
        // スコアのアニメーションを再生させる
        scoreUi.GetComponent <Animator>().SetBool("isAnimStart", true);
        ScoreInfo.Score.hp = hitPoint;
        ScoreInfo.AddToHighScores();

        for (int i = 0; i < ScoreInfo.Scores.Count; i++)
        {
            textScore[i].GetComponent <Text>().text = ScoreInfo.GetTotalScore(ScoreInfo.Scores[i]).ToString();
            if (ScoreInfo.Scores[i] == ScoreInfo.Score)
            {
                // 自分のスコアがランクインしたら色を変える
                textScore[i].GetComponent <Text>().color = new Color(255, 0, 0);
            }
        }
    }