Esempio n. 1
0
    void OnProjectChange()
    {
        SchemeDataService.ReloadEditorSchemeData();
        m_currentSchemeData  = SDKManager.LoadGameSchemeConfig();
        m_currentSelectIndex = GetCurrentSelectIndex();
        LoadSchemeData(m_currentSchemeData);

        CreateReadMe();
    }
Esempio n. 2
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    void OnEnable()
    {
        ResourcesConfigManager.Initialize();
        EditorGUIStyleData.Init();
        SchemeDataService.ReloadEditorSchemeData();
        m_currentSchemeData  = SDKManager.LoadGameSchemeConfig();
        m_currentSelectIndex = GetCurrentSelectIndex();
        LoadSchemeData(m_currentSchemeData);

        CreateReadMe();
    }
Esempio n. 3
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 void OnProjectChange()
 {
     SchemeDataService.ReloadEditorSchemeData();
 }