void OnProjectChange() { SchemeDataService.ReloadEditorSchemeData(); m_currentSchemeData = SDKManager.LoadGameSchemeConfig(); m_currentSelectIndex = GetCurrentSelectIndex(); LoadSchemeData(m_currentSchemeData); CreateReadMe(); }
void OnEnable() { ResourcesConfigManager.Initialize(); EditorGUIStyleData.Init(); SchemeDataService.ReloadEditorSchemeData(); m_currentSchemeData = SDKManager.LoadGameSchemeConfig(); m_currentSelectIndex = GetCurrentSelectIndex(); LoadSchemeData(m_currentSchemeData); CreateReadMe(); }
void OnProjectChange() { SchemeDataService.ReloadEditorSchemeData(); }