Beispiel #1
0
    void OnProjectChange()
    {
        SchemeDataService.ReloadEditorSchemeData();
        m_currentSchemeData  = SDKManager.LoadGameSchemeConfig();
        m_currentSelectIndex = GetCurrentSelectIndex();
        LoadSchemeData(m_currentSchemeData);

        CreateReadMe();
    }
Beispiel #2
0
    void OnEnable()
    {
        ResourcesConfigManager.Initialize();
        EditorGUIStyleData.Init();
        SchemeDataService.ReloadEditorSchemeData();
        m_currentSchemeData  = SDKManager.LoadGameSchemeConfig();
        m_currentSelectIndex = GetCurrentSelectIndex();
        LoadSchemeData(m_currentSchemeData);

        CreateReadMe();
    }
 void OnProjectChange()
 {
     SchemeDataService.ReloadEditorSchemeData();
 }