void OnLevelWasLoaded() { SceneTriggerScript trigger = GameObject.FindGameObjectWithTag(destinationTag).GetComponent <SceneTriggerScript>() as SceneTriggerScript; UpdateFacing(trigger.Forward); transform.position = trigger.transform.position + new Vector3(trigger.Forward.x, trigger.Forward.y, 0.0f) * rigidbody2D.renderer.bounds.size.y; }
void OnTriggerEnter2D(Collider2D collider) { if (collider.tag.Contains("SceneTrigger")) { BoxCollider2D boxCollider = collider.gameObject.GetComponent <BoxCollider2D>(); SceneTriggerScript exitTrigger = (SceneTriggerScript)boxCollider.gameObject.GetComponent <SceneTriggerScript>(); lastSceneTriggerTag = exitTrigger.gameObject.tag; destinationTag = exitTrigger.DestinationTag == null ? lastSceneTriggerTag : exitTrigger.DestinationTag; DontDestroyOnLoad(gameObject); Application.LoadLevel(exitTrigger.getScene()); } }