// Update is called once per frame void Update() { if (state == FINISHED - 1) { System.Threading.Thread.Sleep(2000); SceneSwitch sceneSwitch = new SceneSwitch(); sceneSwitch.Switch(2); } }
public override void OnStart() { Event.Subscribe(delegate(MatchInfo arg0) { if (BattleManager != null) { BattleManager.info = arg0; } SceneSwitch.Switch(); }); }