private void Awake() { if (sceneSwitch == null) { sceneSwitch = FindObjectOfType <SceneSwitch>(); } }
// Use this for initialization void Start() { gameManager = GameObject.FindGameObjectWithTag("GameManager"); scene = gameManager.GetComponent <SceneSwitch>(); if (scene.areaNum == 1) { i = RandomNumber(0, 3); clones = Instantiate(pets[i]); clones.transform.position = new Vector3(4.5f, 0.0f, 0.0f); clones.GetComponent <SpriteRenderer>().flipX = true; } else if (scene.areaNum == 6) { i = RandomNumber(4, 10); clones = Instantiate(pets[i]); clones.transform.position = new Vector3(4.5f, 0.0f, 0.0f); clones.GetComponent <SpriteRenderer>().flipX = true; } else if (scene.areaNum == 4) { i = RandomNumber(0, 8); clones = Instantiate(pets[i]); clones.transform.position = new Vector3(4.5f, 0.0f, 0.0f); clones.GetComponent <SpriteRenderer>().flipX = true; } }
public override void OnEnter() { TsLog.Log("--- {0}.OnEnter", new object[] { base.GetType().FullName }); Scene.ChangeSceneType(this.SceneType()); CommonTasks.ClearAssetBundleResources(false); if (Scene.PreScene == Scene.Type.SELECTCHAR) { SceneSwitch.DeleteFieldScene(); } NrTSingleton <FormsManager> .Instance.ClearShowHideForms(); base.StartTaskSerial(CommonTasks.InitializeChangeScene()); base.StartTaskSerial(CommonTasks.LoadEmptyMainScene()); base.StartTaskSerial(CommonTasks.MemoryCleaning(true, 8)); base.StartTaskSerial(this._DownloadTables()); base.StartTaskSerial(this._SetBilling()); base.StartTaskSerial(CommonTasks.FinalizeChangeScene(false)); base.StartTaskSerial(this._WaitToGoNextStage()); if (TsPlatform.IsWeb) { } NrTSingleton <NkClientLogic> .Instance.SetLoginGameServer(false); UnityEngine.Debug.LogWarning("========== GS_LOAD_CHAR_NFY : SetLoginGameServer false ----- "); }
// Use this for initialization void Start() { petList = FindObjectOfType <TamingPetList>(); gameManager = GameObject.FindGameObjectWithTag("GameManager"); change = help_text.GetComponent <Text>(); scene = gameManager.GetComponent <SceneSwitch>(); fade = screenfade.GetComponent <ScreenFade>(); plist = gameManager.GetComponent <Player_party>(); petnameChange.SetActive(false); buttons.SetActive(true); fade.FadeToClear(); if (scene.areaNum == 1) { Instantiate(areas[0]); } else if (scene.areaNum == 6) { Instantiate(areas[2]); } StartCoroutine(TimeDelay(0.5f)); }
private IEnumerator LoadLevel(string in_Scene) { transition.SetTrigger("Start"); yield return(new WaitForSeconds(transitionTime)); SceneSwitch?.Invoke(); SceneManager.LoadScene(in_Scene); }
void Start() { txtStart = GameObject.Find("txtStart").GetComponent <Text>(); txtExit = GameObject.Find("txtExit").GetComponent <Text>(); sceneSwitch = GameObject.Find("SceneManager").GetComponent <SceneSwitch>(); index = 1; txtStart.material = orange; }
// Use this for initialization void Start() { if (sceneSwitch == null) { sceneSwitch = gameObject.GetComponent <SceneSwitch>(); } FindObjectOfType <SoundManager>().PlaySound("SpaceLoop"); }
// Update is called once per frame void Update() { if (state == FINISHED - 1) { System.Threading.Thread.Sleep(2000); SceneSwitch sceneSwitch = new SceneSwitch(); sceneSwitch.Switch(2); } }
// Use this for initialization void Start() { party = FindObjectOfType <Player_party>(); player = FindObjectOfType <Player_Stats>(); scene = FindObjectOfType <SceneSwitch>(); pets[0] = party.party_clones[1].GetComponent <Pets_stats>(); pets[1] = party.party_clones[2].GetComponent <Pets_stats>(); pets[2] = party.party_clones[3].GetComponent <Pets_stats>(); }
private void Start() { if (instance == null) { DontDestroyOnLoad(gameObject); } instance = this; }
public static void LoadScene(int sceneIndex) { SceneSwitch instance = m_instance; if (!instance.m_swtiching) { AsyncOperation operation = SceneManager.LoadSceneAsync(sceneIndex); instance.StartCoroutine(instance.LoadScene(operation)); } }
// Use this for initialization void Start() { scene = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SceneSwitch>(); StartCoroutine(TimeDelay(0.5f)); RandomLevel(scene.areaNum); levelinit(randNum); }
public void SceneChange(SceneName sceneName, PanelName panelName) { EventParamete eventParamete = new EventParamete(); eventParamete.AddParameter(panelName); EventManager.TriggerEvent(GenericEventEnumType.Message, TransportType.SwitchPanel.ToString(), eventParamete); SceneSwitch data = new SceneSwitch(); data.SceneName = sceneName.ToString(); SendDataToSever(ParmaterCodes.SceneSwitch, data); }
void Start() { Volume vol = GetComponent <Volume>(); SceneSwitch temp; if (vol.profile.TryGet <SceneSwitch>(out temp)) { ss = temp; } }
void Start() { if (Instance != null) { GameObject.Destroy(gameObject); } else { GameObject.DontDestroyOnLoad(gameObject); Instance = this; } }
void Awake() { if (Instance != null && Instance != this) { Destroy(this.gameObject); } else { DontDestroyOnLoad(this.gameObject); Instance = this; } }
private void Awake() { if (m_instance == null) { m_instance = this; m_animator = GetComponent <Animator>(); } else { Destroy(gameObject); } }
void Awake() { DontDestroyOnLoad(this); if (switchInstance == null) { switchInstance = this; } else { DestroyObject(gameObject); } }
// Update is called once per frame void Update() { if (Fidd >= 1 && !IsInvoking("SneakOut")) { CancelInvoke("MoveLine"); InvokeRepeating("SneakOut", 0, 0); } if (Ah <= 0.5) { SceneSwitch.GetSceneSwitch().Switch(GameScene.Lobby); CancelInvoke("SeakOut"); m_Login.GetComponent <GetIntoLobby>().enabled = false; } }
public void ClickNext() { if (displayList == null || displayList.Count == 0) { SceneSwitch.SwitchTo(SceneIndex); return; } if (displayIndex == displayList.Count - 1) { SceneSwitch.SwitchTo(SceneIndex); } else { PositionAdjust(); StartCoroutine(GameObjectSwitchNext()); } }
void Update() { if (Input.GetKey(KeyCode.Escape) || Input.GetKey(KeyCode.Joystick1Button7)) { SceneManager.LoadScene(scene.name); } if (Input.GetKey(KeyCode.Escape) && Input.GetKey(KeyCode.Tab)) { SceneManager.LoadScene(scene.name); SceneManager.LoadScene("scene1-origin"); ScoreInfo info = GameObject.Find("ScoreInfo").GetComponent <ScoreInfo>(); SceneSwitch swith = GameObject.Find("SceneSwitch").GetComponent <SceneSwitch>(); info.left = 0; info.right = 0; swith.sceneCount = 0; } }
// Start is called before the first frame update void Start() { rb = gameObject.GetComponent <Rigidbody2D>(); //this is new _sceneswitch = GetComponent <SceneSwitch>(); _audioSource = GetComponent <AudioSource>(); _uimanager = GameObject.Find("Canvas_Game").GetComponent <UI_Manager>(); has_magnet = false; TimeScript.timeValue = 80.0f; transform.position = new Vector3(-8.806f, -0.652f, 0); Instantiate(_Jump_PowerUp_Object, new Vector3(80.903f, -1.6314f, 0), Quaternion.identity); }
void Start() { scene = GetComponent <SceneSwitch>(); if (scene.sceneNumber == 0) { for (int i = 0; i < 4; i++) { if (player_party[i] != null) { if (party_clones[i] == null) { party_clones[i] = Instantiate(player_party[i]); party_clones[i].transform.position = new Vector3(-20.0f, -20.0f, 0.0f); party_clones[i].SetActive(false); } } } } }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); gameManager = GameObject.FindGameObjectWithTag("GameManager"); scene = gameManager.GetComponent <SceneSwitch>(); pstats = gameManager.GetComponent <Player_Stats>(); anim.runtimeAnimatorController = Resources.Load(pstats.playerChoice) as RuntimeAnimatorController;////CHANGES THE ANIMATOR OF THIS GAME OBJECT if (menu.active == true) { menu.SetActive(false); } combattame.SetActive(true); this.transform.position = gameManager.transform.position; }
public override void OnEnter() { TsLog.Log("--- {0}.OnEnter", new object[] { base.GetType().FullName }); SceneSwitch.SetLastLoadedField(string.Empty); Scene.ChangeSceneType(this.SceneType()); SceneSwitch.DeleteSceneExceptTerritory(); CommonTasks.ClearAssetBundleResources(false); base.StartTaskSerial(CommonTasks.InitializeChangeScene()); base.StartTaskSerial(CommonTasks.MuteAudio(true)); base.StartTaskSerial(CommonTasks.LoadEmptyMainScene()); base.StartTaskSerial(this._LoadCutScene()); base.StartTaskSerial(CommonTasks.SetGUIBehaviourScene()); base.StartTaskSerial(this._WaitReadyGameDrama()); base.StartTaskSerial(CommonTasks.MemoryCleaning(true, 8)); base.StartTaskSerial(CommonTasks.MuteAudio(false)); base.StartTaskSerial(CommonTasks.FinalizeChangeScene(true)); }
private void LoginEventCallback(EventBase eb) { Debug.Log("LoginEventCallback"); string eventname = eb.eventName; object obj = eb.eventValue; if (CGNetConst.ROUTE_QUICKLOGIN.Equals(eventname)) { if (obj != null) { CommonResult <LoginData> commonResult = (CommonResult <LoginData>)obj; if (commonResult.errcode == -1) { Debug.Log("PlayerBase.data =" + commonResult.data.playerData); int status = commonResult.data.loginStatus; PublicTimer.ResetServerTime(commonResult.data.curTime); //PlayerDataManager.GetInstance().GUID = commonResult.GUID; PlayerDataManager.GetInstance().SetPlayerInfo(commonResult.data.playerData); //PlayerDataManager.GetInstance().SetPlayerInfo(commonResult.data.player); switch (status) { case 0: //新注册用户 Debug.Log("新注册用户"); break; case 1: //登录成功 Debug.Log("登录成功"); break; default: break; } SceneSwitch.GetSceneSwitch().Switch(GameScene.Lobby); } } } }
// Use this for initialization void Start() { gameManager = GameObject.FindGameObjectWithTag("GameManager"); scene = gameManager.GetComponent <SceneSwitch>(); if (scene.areaNum == 1) { i = RandomNumber(0, 8); clones[0] = Instantiate(enemies[i]); i = RandomNumber(0, 8); clones[1] = Instantiate(enemies[i]); i = RandomNumber(0, 8); clones[2] = Instantiate(enemies[i]); i = RandomNumber(0, 8); clones[3] = Instantiate(enemies[i]); clones[0].transform.position = new Vector3(4.5f, 2.0f, 0.0f); clones[1].transform.position = new Vector3(4.5f, -2.0f, 0.0f); clones[2].transform.position = new Vector3(3.0f, 0.0f, 0.0f); clones[3].transform.position = new Vector3(6.0f, 0.0f, 0.0f); } else if (scene.areaNum == 6) { i = RandomNumber(4, 10); clones[0] = Instantiate(enemies[i]); i = RandomNumber(4, 10); clones[1] = Instantiate(enemies[i]); i = RandomNumber(4, 10); clones[2] = Instantiate(enemies[i]); i = RandomNumber(4, 10); clones[3] = Instantiate(enemies[i]); clones[0].transform.position = new Vector3(4.5f, 2.0f, 0.0f); clones[1].transform.position = new Vector3(4.5f, -2.0f, 0.0f); clones[2].transform.position = new Vector3(3.0f, 0.0f, 0.0f); clones[3].transform.position = new Vector3(6.0f, 0.0f, 0.0f); } else if (scene.areaNum == 4) { i = RandomNumber(0, 8); clones[0] = Instantiate(enemies[i]); i = RandomNumber(0, 8); clones[1] = Instantiate(enemies[i]); i = RandomNumber(0, 8); clones[2] = Instantiate(enemies[i]); i = RandomNumber(0, 8); clones[3] = Instantiate(enemies[i]); clones[0].transform.position = new Vector3(4.5f, 2.0f, 0.0f); clones[1].transform.position = new Vector3(4.5f, -2.0f, 0.0f); clones[2].transform.position = new Vector3(3.0f, 0.0f, 0.0f); clones[3].transform.position = new Vector3(6.0f, 0.0f, 0.0f); } else if (scene.areaNum == 10) { clones[0] = Instantiate(enemies[13]); //Boss Adult Brown Dragon clones[0].transform.position = new Vector3(3.0f, 0.0f, 0.0f); clones[1] = Instantiate(enemies[12]); //Boss Baby Brown Dragon clones[1].transform.position = new Vector3(4.5f, 2.0f, 0.0f); clones[2] = Instantiate(enemies[12]); //Boss Baby Brown Dragon clones[2].transform.position = new Vector3(4.5f, -2.0f, 0.0f); clones[3] = null; } else if (scene.areaNum == 11) { clones[0] = Instantiate(enemies[11]);//Boss Adult Brown Dragon clones[0].transform.position = new Vector3(4.5f, 0.0f, 0.0f); clones[1] = null; clones[2] = null; clones[3] = null; } }
// Use this for initialization void Awake() { sceneSwitch = this; }
public void Click() { SceneSwitch.SwitchTo(NextSceneIndex); }
/* * House is areaNum 2 * World is areaNum 0 * Forest is areaNum 1 * Deep Forest is areaNum 4 * Cave is areaNum 6 */ // Use this for initialization void Start() { scene = GameObject.FindGameObjectWithTag("GameManager").GetComponent <SceneSwitch>(); }