Esempio n. 1
0
    public void MainLobby()
    {
        SoundManager.Instance.play(LoadManager.Instance.GetSFXData(SFXType.Tabsound).clip, AudioSettings.dspTime + Time.deltaTime, 0F, 1F);
        string sceneName = SceneName.GetMainLobby(GameManager.Instance.LocalPlayer.playerInfo.Race);

        TransitionManager.Instance.OnSceneTransition(sceneName, TransitionType.Loading01_Blank, null);
    }
Esempio n. 2
0
        void OnLoginReceived(OperationResponse response)
        {
            Debug.Log("[OnLoginReceived]");
            switch ((NextAction)response.ReturnCode)
            {
            case NextAction.LoginSuccess:
                byte[]             bytes = (byte[])DictionaryTool.GetValue <byte, object> (response.Parameters, 1);
                ProtoData.UserData data  = BinSerializer.Deserialize <ProtoData.UserData> (bytes);
                GameManager.Instance.Join(data.nickname, (Race)data.race);
                TransitionManager.Instance.OnSceneTransition(SceneName.GetMainLobby((Race)data.race), TransitionType.Loading01_Slide, null);
                break;

            case NextAction.LoginFailed:
                BasePage.OnMessageBox("로그인에 실패하셨습니다.", true, null, "확인");
                break;

            case NextAction.UserCreateFail:
                BasePage.OnMessageBox("ID길이가 잘못 되었습니다.\n(2글자 ~ 10글자)", true, null, "확인");
                break;

            case NextAction.UserInfoCreate:
                Action action = () =>
                {
                    LoginGameMode gameMode = GameManager.Instance.GameMode as LoginGameMode;
                    GameManager.Instance.GameMode.CurrentPage = gameMode.cutScenePage;
                };
                TransitionManager.Instance.OnTransition(TransitionType.Blank, TransitionType.Slide, action, null);
                break;
            }
        }
    public void Confirm()
    {
        SoundManager.Instance.play(LoadManager.Instance.GetSFXData(SFXType.Tabsound).clip, AudioSettings.dspTime + Time.deltaTime, 0F, 1F);
        var packet = new ResultRaidRankingRequest( );

        packet.score = gameMode.score;
        packet.SendPacket( );
        string sceneName = SceneName.GetMainLobby(GameManager.Instance.LocalPlayer.playerInfo.Race);

        TransitionManager.Instance.OnSceneTransition(sceneName, TransitionType.Loading01_Slide);
    }
Esempio n. 4
0
        void OnExitRaidBoss(EventData eventData)
        {
            RaidGameMode gameMode = GameManager.Instance.GameMode as RaidGameMode;

            if (gameMode == null)
            {
                return;
            }
            string sceneName = SceneName.GetMainLobby(GameManager.Instance.LocalPlayer.playerInfo.Race);

            TransitionManager.Instance.OnSceneTransition(sceneName, TransitionType.Loading01_Slide);
        }
        void OnEnterRaidReceived(OperationResponse response)
        {
            ReturnCode rc = (ReturnCode)response.ReturnCode;

            if (rc == ReturnCode.Failed)
            {
                string sceneName = SceneName.GetMainLobby(GameManager.Instance.LocalPlayer.playerInfo.Race);
                TransitionManager.Instance.OnSceneTransition(sceneName, TransitionType.Loading01_Blank, null);
                Debug.LogError("로비 데이터를 받는데 실패했습니다.");
                return;
            }

            GameManager.Instance.GameMode.OnSynchronize(BinSerializer.ConvertData <ProtoData.RaidEnterData> (response.Parameters));
        }
Esempio n. 6
0
        void OnUserResistrationReceived(OperationResponse response)
        {
            Debug.Log("[OnUserResistrationReceived]");
            ReturnCode rc = (ReturnCode)response.ReturnCode;

            if (rc == ReturnCode.Success)
            {
                byte[]             bytes = (byte[])DictionaryTool.GetValue <byte, object> (response.Parameters, 1);
                ProtoData.UserData data  = BinSerializer.Deserialize <ProtoData.UserData> (bytes);
                GameManager.Instance.Join(data.nickname, (Race)data.race);
                TransitionManager.Instance.OnSceneTransition(SceneName.GetMainLobby(GameManager.Instance.LocalPlayer.playerInfo.Race), TransitionType.Loading01_Slide, null);
            }
            else
            {
                BasePage.OnMessageBox("닉네임의 길이가 잘못 되었습니다.\n(3글자 ~ 6글자)", true, null, "확인");
            }
        }
Esempio n. 7
0
        void OnLobbyEnterRecevied(OperationResponse response)
        {
            Debug.Log("[OnLobbyEnterRecevied]");
            ReturnCode rc = (ReturnCode)response.ReturnCode;

            if (rc == ReturnCode.Failed)
            {
                new LobbyEnterRequest( ).SendPacket();
                Debug.LogError("로비 데이터를 받는데 실패했습니다.");
                return;
            }

            var data = BinSerializer.ConvertData <ProtoData.DBLoadData> (response.Parameters);

            if (data.buildingDataList == null || data.buildingDataList.Count == 0)
            {
                new LobbyEnterRequest( ).SendPacket( );
                Debug.LogError("건물 데이터를 받는데 실패했습니다.");
                return;
            }
            else if (data.resourceData == null)
            {
                new LobbyEnterRequest( ).SendPacket( );
                Debug.LogError("유저 자원 데이터를 받는데 실패했습니다.");
                return;
            }

            MainLobbyGameMode gamemode = GameManager.Instance.GameMode as MainLobbyGameMode;

            if (gamemode == null)
            {
                string sceneName = SceneName.GetMainLobby(GameManager.Instance.LocalPlayer.playerInfo.Race);
                TransitionManager.Instance.OnSceneTransition(sceneName, TransitionType.Loading01_Blank, null);
                return;
            }

            gamemode.OnSynchronize(data);
        }