/// <summary>
        /// Metoda se postara o nacteni vsech zdroju z xml do sceny
        /// </summary>
        /// <param name="url">Cesta k xml popisujicimu scenu</param>
        public void LoadSceneFromXml(String url)
        {
            sceneManager.Clear();

            Logger.AddInfo("Nacitani data.xml");
            data = new DataControl(device, sceneManager.GetSharedPool());
            List <Entity> entity = data.LoadXML(url);

            Type objectType;

            Object[]          par;
            ConstructorInfo[] constructorInfo;
            ParameterInfo[]   parameters;

            Assembly asm = Assembly.GetExecutingAssembly();

            foreach (Entity obj in entity)
            {
                List <Parametr> entityParameters = obj.GetParametrs();

                if (obj.Type == "Microsoft.DirectX.Direct3D.Effect")
                {
                    foreach (Parametr v in entityParameters)
                    {
                        sceneManager.AddEffect(v.name, v.value as Effect);
                    }

                    continue;
                }

                objectType      = asm.GetType(obj.Type);
                constructorInfo = objectType.GetConstructors();
                List <Object> objPar = new List <object>();
                foreach (ConstructorInfo constructor in constructorInfo)
                {
                    objPar.Clear();
                    parameters = constructor.GetParameters();

                    foreach (ParameterInfo param in parameters)
                    {
                        if (param.ParameterType.ToString() == "Microsoft.DirectX.Direct3D.Device")
                        {
                            objPar.Add(device);
                        }
                        else if (param.ParameterType.ToString() == "WiccanRede.Scene.SceneManager")
                        {
                            objPar.Add(sceneManager);
                        }
                        else
                        {
                            Parametr obj2 = obj[param.Name];

                            if (obj2 != null)
                            {
                                objPar.Add(obj2.value);
                            }
                            else
                            {
                                objPar.Add(null);
                            }
                        }
                    }
                }

                par = objPar.ToArray();

                Effect shader = null;
                foreach (Parametr p in entityParameters)
                {
                    if (p.type == "Microsoft.DirectX.Direct3D.Effect")
                    {
                        shader = p.value as Effect;
                    }
                    else if (p.name.ToLower() == "shader")
                    {
                        shader = sceneManager[p.value as String];
                    }
                }

                String name = obj.Type;

                if (obj["name"] != null)
                {
                    name = obj["name"].value as String;
                }

                bool shadowEmitter = true;

                if (obj["shadowEmitter"] != null)
                {
                    shadowEmitter = (bool)obj["shadowEmitter"].value;
                }

                sceneManager.AddObject(name, Activator.CreateInstance(objectType, par) as GeneralObject, shader, shadowEmitter);
            }
        }