public static void MatchOver() //int highestHealth = 0; //foreach (ControllerPlayer player in playersInTheRing) { //if (player.currentHealth > highestHealth) { //highestHealth = player.currentHealth; //foreach (ControllerPlayer player in playersInTheRing) { //if (player.currentHealth == highestHealth) { //winners.Add (player); { if (playersInTheRing.Count == 1) { if (playersInTheRing [0].GetComponent <ControllerPlayer> ().name == "you") { SceneMan.Win(); } else { SceneMan.Lose(); } //winName = winners [0].name + " wins"; //Debug.Log (winners[0].name); } else { SceneMan.Draw(); } //winName = "Better luck next time"; }