Esempio n. 1
0
        private void OnSyncEquips(KProtoBuf buf)
        {
            S2C_SYNC_EQUIPS respond = buf as S2C_SYNC_EQUIPS;
            SceneEntity     hero    = SceneLogic.GetInstance().GetSceneObject(respond.uHeroID);

            hero.DispatchEvent(ControllerCommand.EQUIP_CHANGE, respond.equips);
        }
Esempio n. 2
0
        public void OnSyncQuestValue(int questID, int valueIndex, int newValue)
        {
            KMissionLoaclInfo localInfo = baseInfoList[questID.ToString()];

            MissionInfo vo = GetMissionByID(questID);

            vo.condition = localInfo.Condition.Replace("V" + valueIndex, newValue.ToString());
            vo.curConditionNums[valueIndex] = newValue;
            if (CheckMissionFinish(vo))
            {
                vo.curStatus = MissionInfo.MisssionStatus.Finish;
                vo.tips      = GetMissionLocalInfoByID(vo.id).QuestName + "<FFA200>(可提交)<->";
                UpdateCurrentMissionList(vo);
                SceneLogic.GetInstance().MainHero.property.CmdAutoAttack = false;

                if (vo.nPlotID == 0 && vo.type == (int)MissionInfo.MissionType.MainMission)
                {
                    EventDispatcher.GameWorld.Dispath(ControllerCommand.CONTINUE_MISSION);
                }

                if (vo.subType == (int)MissionInfo.MissionSubType.Monster || vo.subType == (int)MissionInfo.MissionSubType.Collect)
                {
                    PlayEffect("effect_ui_renwu_wanchengmubiao");
                }
            }
            else
            {
                vo.curStatus = MissionInfo.MisssionStatus.BeenAccepted;
                vo.tips      = GetMissionLocalInfoByID(vo.id).QuestName + "<FF0000>(进行中)<->";
                UpdateCurrentMissionList(vo);
            }
        }
Esempio n. 3
0
        protected override void PreInit()
        {
            base.PreInit();

            minMapRender      = FindUIObject <Renderer>("minmap");
            mainHeroPointer   = FindUIObject <Transform>("mainHero");
            blissButtonEffect = GameObject.Find("effect_ui_NewSmallMapUI_yuanquan");

            mainHeroSprite = mainHeroPointer.GetComponentInChildren <UISprite>();

            enemyDC    = GetDrawCall(enemy);
            npcDC      = GetDrawCall(npc);
            teammateDC = GetDrawCall(teammate);

            enemyDC.gameObject.SetActive(false);
            npcDC.gameObject.SetActive(false);
            teammateDC.gameObject.SetActive(false);

            enemy.gameObject.SetActive(false);
            npc.gameObject.SetActive(false);
            teammate.gameObject.SetActive(false);
            loadMap(SceneLogic.GetInstance().mapId);

            base.delayBad.gameObject.SetActive(false);
            base.delayNormal.gameObject.SetActive(false);
        }
Esempio n. 4
0
 public object OnSetMainHero(params object[] objs)
 {
     SetSceneLight();
     sceneCamera.SetTarget(SceneLogic.GetInstance().MainHero);
     IsLock = false;
     return(null);
 }
Esempio n. 5
0
        public override void DoUpdate()
        {
            if (PathUtil.NPC_ID != -1)
            {
                if (NpcLogic.GetInstance().CheckNpcNearby(PathUtil.NPC_ID))
                {
                    if (PathUtil.bAutoAttack)
                    {
                        SceneLogic.GetInstance().MainHero.property.CmdAutoAttack = true;
                    }
                    else
                    {
                        EventDispatcher.GameWorld.Dispath(ControllerCommand.OPEN_NPC_PANEL_BYID, PathUtil.NPC_ID);
                    }

                    PathUtil.bAutoAttack = false;
                    PathUtil.NPC_ID      = -1;
                }
            }

            ViewManager.GetInstance().AutoCloseNpcPanel();

            CollectObjComponent[] collectObjs = SceneLogic.GetInstance().GetAllCollectObj();

            foreach (CollectObjComponent coc in collectObjs)
            {
                if (CollectObjLogic.GetInstance().CheckNeedCollectID(coc.Owner.collectInfo.nID) && coc.CheckNearBy(coc.Owner.collectInfo.nCanCollectDistance))
                {
                    EventDispatcher.GameWorld.Dispath(ControllerCommand.OPEN_COLLECT_PANEL, coc.Owner.collectInfo.nID, coc.Owner.property.Id);
                    break;
                }
            }
        }
Esempio n. 6
0
        private object UpdateAttribute(params object[] objs)
        {
            MajorPlayer    player = PlayerManager.GetInstance().MajorPlayer;
            PlayerHeroData hero   = player.HeroData as PlayerHeroData;

            if (hero == null)
            {
                return(null);
            }
            nicknameTxt.text = player.PlayerName;
            careerTxt.text   = GetJobName(player.uJob);
            spouseTxt.text   = player.spouseName;;
            levelTxt.text    = player.level.ToString();
            factionTxt.text  = player.factionName;
            hp1Txt.text      = SceneLogic.GetInstance().MainHero.Hp + "/" + hero[KAttributeType.atMaxHP];
            mp1Txt.text      = SceneLogic.GetInstance().MainHero.Mp + "/" + hero[KAttributeType.atMaxMP];

            attack1Txt.text      = hero[KAttributeType.atAttack].ToString();
            defend1Txt.text      = hero[KAttributeType.atDefence].ToString();
            crite1Txt.text       = hero[KAttributeType.atCritHurt].ToString();
            attackSpeed1Txt.text = hero[KAttributeType.atAttackSpeed].ToString();

            hpSp.fillAmount = SceneLogic.GetInstance().MainHero.Hp / Math.Max(hero[KAttributeType.atMaxHP], 1);
            mpSp.fillAmount = SceneLogic.GetInstance().MainHero.Mp / Math.Max(hero[KAttributeType.atMaxMP], 1);

            if (detailView != null)
            {
                detailView.UpdateAttribute();
            }
            return(null);
        }
Esempio n. 7
0
    public override void DoUpdate()
    {
        if (ticker.IsEnable())
        {
            List <int> [] skillList = new List <int> [5];
            skillList[1] = new List <int>();
            skillList[1].Add(5);
            skillList[1].Add(6);
            skillList[1].Add(14);
            skillList[1].Add(13);

            skillList[2] = new List <int>();
            skillList[2].Add(17);
            skillList[2].Add(20);
            skillList[2].Add(16);
            skillList[2].Add(18);
            skillList[3] = new List <int>();
            skillList[3].Add(22);
            skillList[3].Add(25);
            skillList[3].Add(21);
            skillList[3].Add(23);
            skillList[4] = new List <int>();
            if (null != SceneLogic.GetInstance().MainHero)
            {
                Vector3 pos = SceneLogic.GetInstance().MainHero.Position;
                skillIndex++;
                skillIndex %= 4;
                int skillId = skillList[Owner.property.Id][skillIndex];
                Owner.Action.PlayFightAnimation(SceneLogic.GetInstance().MainHero, (uint)skillId, SceneLogic.GetInstance().MainHero.Position);
            }
        }
    }
        private void SyncPlayerBaseInfo(KProtoBuf buf)
        {
            S2C_SYNC_PLAYER_BASE_INFO respond = buf as S2C_SYNC_PLAYER_BASE_INFO;
            MajorPlayer majorPlayer           = PlayerManager.GetInstance().MajorPlayer;

            majorPlayer.PlayerID      = respond.uPlayerID;
            majorPlayer.LastSaveTime  = respond.nLastSaveTime;
            majorPlayer.LastLoginTime = respond.nLastLoginTime;
            majorPlayer.TotalGameTime = respond.nTotalGameTime;
            majorPlayer.CreateTime    = respond.nCreateTime;
            majorPlayer.Gender        = (KGender)respond.byGender;
            majorPlayer.CanRename     = respond.byCanRename;
            majorPlayer.AccountName   = respond.szAccountName;
            majorPlayer.PlayerName    = respond.szPlayerName;
            majorPlayer.ServerTime    = respond.nServerTime;
            majorPlayer.ClubID        = respond.uClubID;
            majorPlayer.Job           = (ushort)respond.byHeroJob;
            majorPlayer.GroupID       = respond.nGroupID;
            SkillLogic.GetInstance().DefaultSkill();
            SceneLogic.GetInstance().InitScene();

            KGender gender = EnumUtils.GetEnumIns <KGender>(respond.byGender);

            majorPlayer.gender = gender;

            EventDispatcher.GameWorld.Dispath(ControllerCommand.CHANGE_HEAD, respond.byGender);
            PreLoad.GetInstance().OnLoadMajorPlayer();
        }
Esempio n. 9
0
 public override void Update()
 {
     if (null != SceneLogic.GetInstance().MainHero&& Input.GetKeyDown(KeyCode.Space))
     {
         SkillLogic.GetInstance().OnSkill((ushort)SceneLogic.GetInstance().MainHero.heroSetting.RushSkill);
     }
 }
Esempio n. 10
0
 private void ChangeShowPlayer()
 {
     if (null != entity)
     {
         entity.gameObject.SetActive(false);
     }
     if (modelDict.TryGetValue(curJob, out entity))
     {
         entity.gameObject.SetActive(true);
     }
     else
     {
         KHeroSetting heroSetting = KConfigFileManager.GetInstance().heroSetting.getData("" + curJob);
         entity             = SceneLogic.GetInstance().CreateSceneObject((uint)curJob, KSceneObjectType.sotHero, heroSetting.HeroType, KDoodadType.dddInvalid, new Vector3(0, -0.7f, -1), 1);
         entity.heroSetting = heroSetting;
         entity.Init();
         entity.AnimCmp.pause        = true;
         entity.transform.rotation   = new Quaternion(0, 180, 0, 0);
         entity.transform.localScale = new Vector3(0.78f, 0.78f, 0.78f);
         SceneLogic.GetInstance().RemoveSceneObjInfor(1);
         //SetLayer(entity.gameObject,LayerMask.NameToLayer("2D"));
         modelDict[curJob] = entity;
     }
     resetPose = false;
     entity.AnimCmp.CrossFadeAnimation(poseAction);
 }
Esempio n. 11
0
        bool SelectAim()
        {
            List <SceneEntity> entitys = SceneLogic.GetInstance().GetAllSceneObject(KHeroObjectType.hotMonster);
            float       distance       = MaxEnemyDistance;
            SceneEntity aim            = Owner.property.target;

            if (aim != null && (aim.property.isDeaded || aim.property.activeAction.isDead || aim.property.heroObjType == KHeroObjectType.hotMonster))
            {
                aim = null;
            }
            if (null == aim)
            {
                Vector3 selfPosition = Owner.Position;
                foreach (SceneEntity entity in entitys)
                {
                    if (entity.property.isDeaded || (null != entity.property.activeAction && entity.property.activeAction.isDead))
                    {
                        continue;
                    }
                    float dis = Vector3.Distance(entity.transform.position, selfPosition);
                    if (dis < distance)
                    {
                        aim      = entity;
                        distance = dis;
                    }
                }
                if (null != aim)
                {
                    Owner.property.target = aim;
                    EventDispatcher.GameWorld.DispatchEvent(ControllerCommand.CHANGE_TARGET);
                }
            }

            return(null != aim);
        }
Esempio n. 12
0
 //设置点击目标
 private void SetClickSceneObject(SceneEntity so)
 {
     if (so != null && clickTarget != so)
     {
         CancelClickSceneObject(true);
         if (so is SceneEntity && SceneLogic.GetInstance().MainHero != so)
         {
             SceneLogic.GetInstance().MainHero.property.target = so as SceneEntity;
             EventDispatcher.GameWorld.DispatchEvent(ControllerCommand.CHANGE_TARGET);
         }
         clickTarget = so;
         if (clickTarget is SceneEntity)
         {
             SceneEntity _hero = clickTarget as SceneEntity;
             if (_hero.property.isDeaded)
             {
                 return;
             }
             skillTarget = _hero;
             if (skillTarget.HeroType == KHeroObjectType.hotPlayer)
             {
                 EventDispatcher.GameWorld.Dispath(ControllerCommand.SHOW_PLAYER_PANEL, skillTarget);
             }
             else if (skillTarget.HeroType == KHeroObjectType.hotMonster)
             {
                 EventDispatcher.GameWorld.Dispath(ControllerCommand.SHOW_MONSTER_PANEL, skillTarget);
             }
             else if (skillTarget.HeroType == KHeroObjectType.hotNpc)
             {
                 //EventDispatcher.GameWorld.Dispath(ControllerCommand.OPEN_NPC_PANEL, skillTarget.Id);
             }
         }
     }
 }
Esempio n. 13
0
        private object OnAttackBoss(params object[] objs)
        {
            SceneEntity targetSceneEntity = SceneLogic.GetInstance().MainHero.property.target;

            bool isBoss = targetSceneEntity != null && targetSceneEntity.heroSetting != null && targetSceneEntity.heroSetting.HeroType == KHeroObjectType.hotMonster && targetSceneEntity.heroSetting.MonsterGrade == KMonsterGrade.mgQuestBoss;

            if (isBoss)
            {
                Enemy.SetActive(true);
            }
            else
            {
                Enemy.SetActive(false);
                return(null);
            }

            float cellBoold = (float)targetSceneEntity.MaxHp / 7;
            float toRate    = ((float)targetSceneEntity.Hp / cellBoold) + 1f;

            if (curEnemySceneEntity != targetSceneEntity)
            {
                enemyBlood.ClearRate(toRate, base.EnemyBloodCountLabel);
            }
            curEnemySceneEntity = targetSceneEntity;

            enemyBlood.Set(toRate, base.EnemyBloodCountLabel);

            base.EnemyBloodValueLabel.text = targetSceneEntity.Hp.ToString() + "/" + targetSceneEntity.MaxHp.ToString();
            base.EnemyNameLabel.text       = targetSceneEntity.heroSetting.Name;
            base.EnemyLevelLabel.text      = targetSceneEntity.heroSetting.Level.ToString();
            return(null);
        }
Esempio n. 14
0
 public object OnUpdateMiniMap(params object[] objs)
 {
     if (null != SceneLogic.GetInstance().MainHero)
     {
         SetPosition(SceneLogic.GetInstance().MainHero.transform);
     }
     return(null);
 }
Esempio n. 15
0
 //移动到场景对象
 private void MoveToSceneObject(SceneEntity so)
 {
     CancelPosition();
     if (Vector3.Distance(SceneLogic.GetInstance().MainHero.PositionFoot(), so.transform.position) > 0.5f)
     {
         SceneLogic.GetInstance().ClearAutoMoveAcrossMap();
         SceneLogic.GetInstance().MainHero.DispatchEvent(ControllerCommand.MOVE_TO_DES, so.transform.position);
     }
 }
Esempio n. 16
0
 private object OnChangeHpMP(params object[] objs)
 {
     if (null != HeroHP && null != HeroMP)
     {
         SceneEntity hero = SceneLogic.GetInstance().MainHero;
         HeroHP.SetRate(1f - (float)hero.Hp / (float)hero.MaxHp);
         HeroMP.SetRate(1f - (float)hero.Mp / (float)hero.MaxMp);
     }
     return(null);
 }
Esempio n. 17
0
 //取消鼠标点击目标
 public void CancelClickSceneObject(bool isSkillTarget)
 {
     if (isSkillTarget == true)
     {
         CancelClickSkillObject();
     }
     clickTarget = null;
     SceneLogic.GetInstance().MainHero.property.target = null;
     EventDispatcher.GameWorld.DispatchEvent(ControllerCommand.CHANGE_TARGET);
 }
Esempio n. 18
0
    private void InitCoreManager()
    {
        RegisterLog();
        DontDestroyOnLoad(this.gameObject);
        log.Debug("Start game application...");
        GameWorld.GetInstance();
        LoggerView.GetInstance();
        CameraLayerManager.GetInstance();
        AssetLoader.GetInstance();
        ViewCameraManager.GetInstance().Init();
        LayerManager.GetInstance().Init();
        RemoteCallLogic.GetInstance();
        NGUIManager.GetInstance();

        LoginController.GetInstance();
        SceneLogic.GetInstance();
        PlayerController.GetInstance();
        BagLogic.GetInstance();
        NpcLogic.GetInstance();
        TimeManager.GetInstance();
        ViewManager.GetInstance();
        gameObject.AddComponent("CronJob");
        LoadResource();

        //ActiveRush.InitFx();



        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao03_xuanfengzhan_g2"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao01_lipihuashantexiao"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao03_xuanfengzhan"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao03_xuanfengzhan_mingzhong2"));

        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao04_yuanyuewandao_mingzhong"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao04_yuanyuewandao_mingzhong_g"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao04_yuanyuewandao_wuqifeixing"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao04_yuanyuewandao"));

        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_badao02_nuzhanbahuang_gongji"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_daobin_06_nuhou_shifa"));

        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_daobin_05_zhenfei"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_daobin_04_chongfeng"));
        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_skill_daobin_04_chongfeng_mingzhong"));

        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_guaiwusiwang2"));

        AssetLoader.GetInstance().PreLoad(URLUtil.GetEffectPath("effect_levelup"));

        AssetLoader.GetInstance().Load(URLUtil.GetEffectPath("effect_guangquan_yellow"), PLAYER_SEL_LoadComplete, AssetType.BUNDLER);
        AssetLoader.GetInstance().Load(URLUtil.GetEffectPath("effect_guangquan2_red"), NPC_SEL_LoadComplete, AssetType.BUNDLER);

        PreLoad.GetInstance().OnEnterScene();
        SelecterManager.GetInstance();
    }
Esempio n. 19
0
        public bool CheckNearBy(int allowDis)
        {
            float dis = Vector3.Distance(Owner.Position, SceneLogic.GetInstance().MainHero.Position);

            if (dis <= allowDis)
            {
                return(true);
            }

            return(false);
        }
Esempio n. 20
0
        private void OnSceneBuildComplete()
        {
            if (isFirstLogin)
            {
                LoginController.GetInstance().CloseLoginView();
                EventDispatcher.GameWorld.DispatchEvent(ControllerCommand.INIT_SCENE_UI);
                isFirstLogin = false;
            }

            SceneLogic.GetInstance().SendApplySceneObj();
        }
Esempio n. 21
0
 public static void Goto(int mapID, Vector3 desPos)
 {
     if ((uint)mapID == SceneLogic.GetInstance().mapId)
     {
         SceneLogic.GetInstance().MainHero.DispatchEvent(ControllerCommand.MOVE_TO_DES, desPos, true);
     }
     else
     {
         SceneLogic.GetInstance().MoveAcrossMap((uint)mapID, desPos);
     }
 }
Esempio n. 22
0
        public void buildScene(uint mapId)
        {
            SceneLogic.GetInstance().Clear();
            setting = KConfigFileManager.GetInstance().mapListSetting.getData(mapId.ToString());

            if (null != setting)
            {
                SceneLogic.GetInstance().backgroundType = setting.BackgroundType;
            }

            BuildHandler(mapId);
        }
Esempio n. 23
0
        public static void Carry(int mapID, Vector3 desPos)
        {
            float dis = KingSoftMath.CheckDistance(SceneLogic.GetInstance().MainHero.Position, desPos / 100);

            if (dis <= 8 && SceneLogic.GetInstance().mapId == mapID)
            {
                Debug.Log("已经在目标点的范围内了,不需要传送");
                return;
            }
            AnimationComponent.OperaWalking = false;
            RemoteCallLogic.GetInstance().CallGS("OnChangeMap", mapID, (int)desPos.x, (int)desPos.z, (int)desPos.y);
        }
Esempio n. 24
0
        public void SetSceneLight()
        {
            if (SceneLogic.GetInstance().MainHero == null)
            {
                return;
            }
            GameObject lightGo = SceneMap.SceneLight;

            if (lightGo != null)
            {
                lightGo.transform.parent = SceneLogic.GetInstance().MainHero.transform;
            }
        }
Esempio n. 25
0
        public object OnOpenNpcPanel(params object[] objs)
        {
            uint        npcSceneId = Convert.ToUInt32(objs[0]);
            SceneEntity npc        = SceneLogic.GetInstance().GetSceneObject(npcSceneId);

            if (npcView == null)
            {
                npcView = new NpcDiaologView();
            }
            npcView.PannelVO = NpcLogic.GetInstance().GetNPCPanelInfo((int)npc.TabID);
            npcView.Open();
            return(null);
        }
Esempio n. 26
0
    // Update is called once per frame
    void LateUpdate()
    {
        if (null == SceneLogic.GetInstance().MainHero || null == SceneLogic.GetInstance().MainHero.property.target)
        {
            ClearSelecter();
            return;
        }

        KParams kParams = KConfigFileManager.GetInstance().GetParams();

        if (!SceneLogic.GetInstance().MainHero.property.AutoAttack)
        {
            float distance = KingSoftMath.CheckDistanceXZ(SceneLogic.GetInstance().MainHero.property.target.Position, SceneLogic.GetInstance().MainHero.Position);
            if (distance > kParams.MaxEnemyDistance)
            {
                SceneLogic.GetInstance().MainHero.property.target = null;
                ClearSelecter();
                return;
            }
        }
        if (SceneLogic.GetInstance().MainHero.property.target.HeroType == KHeroObjectType.hotPlayer)
        {
            if (null != GlowComponent.globalPlayerSelectGameObject)
            {
                float _scale = SceneLogic.GetInstance().MainHero.property.target.heroSetting.Scale;
                GlowComponent.globalPlayerSelectGameObject.transform.localScale = new Vector3(_scale, _scale, _scale);
                ParticleSystemScaleManager.instance.Scale(_scale, GlowComponent.globalPlayerSelectGameObject);
                GlowComponent.globalPlayerSelectGameObject.SetActive(true);
                GlowComponent.globalPlayerSelectGameObject.transform.position = SceneLogic.GetInstance().MainHero.property.target.transform.position + delta;
            }
            if (null != GlowComponent.globalSelectGameObject)
            {
                GlowComponent.globalSelectGameObject.SetActive(false);
            }
        }
        else
        {
            if (null != GlowComponent.globalPlayerSelectGameObject)
            {
                GlowComponent.globalPlayerSelectGameObject.SetActive(false);
            }
            if (null != GlowComponent.globalSelectGameObject && null != SceneLogic.GetInstance().MainHero.property.target.heroSetting)
            {
                float _scale = SceneLogic.GetInstance().MainHero.property.target.heroSetting.Scale;
                GlowComponent.globalSelectGameObject.transform.localScale = new Vector3(_scale, _scale, _scale);
                ParticleSystemScaleManager.instance.Scale(_scale, GlowComponent.globalSelectGameObject);
                GlowComponent.globalSelectGameObject.SetActive(true);
                GlowComponent.globalSelectGameObject.transform.position = SceneLogic.GetInstance().MainHero.property.target.transform.position + delta;
            }
        }
    }
Esempio n. 27
0
        private void OnAddExp(KProtoBuf buf)
        {
            S2C_ADD_EXP respond     = buf as S2C_ADD_EXP;
            MajorPlayer majorPlayer = PlayerManager.GetInstance().MajorPlayer;

            majorPlayer.Exp   += respond.addExp;
            majorPlayer.addExp = respond.addExp;

            if (null != SceneLogic.GetInstance().MainHero)
            {
                SceneLogic.GetInstance().MainHero.TipsCmp.CreateTip(new Vector3(0, SceneLogic.GetInstance().MainHero.heroSetting.TipPos0, 0), "+" + respond.addExp, "ExpFont", "effect_ui_shuzitanchu_putong.res");
            }
            EventDispatcher.GameWorld.DispatchEvent(ControllerCommand.ADD_EXP);
        }
Esempio n. 28
0
        private void UpdateNpcSign(int npcID)
        {
            //取NPC太蛋疼。。。.
            uint npcSceneID = SceneLogic.GetInstance().GetNpcSceneID(npcID);

            if (npcSceneID != 0)
            {
                SceneEntity npc = SceneLogic.GetInstance().GetSceneObject(npcSceneID) as SceneEntity;
                if (npc != null)
                {
                    npc.DispatchEvent(ControllerCommand.UPDATE_MISSION_SIGN);
                }
            }
        }
Esempio n. 29
0
    void Update()
    {
        //"Effect/effect_skill_daobin_01_pugong_gmale.res";
        CheckClickSceneObject();
        if (
            SceneLogic.GetInstance() != null &&
            CMDView.GetInstance() != null &&
            !CMDView.GetInstance().IsEditing()
            )
        {
            if (Input.GetKeyDown(KeyCode.U))
            {
                if (SceneLogic.GetInstance().MainHero.GetCurActionName().CompareTo("ActionDie") == 0)
                {
                    SceneLogic.GetInstance().MainHero.Net.SendReliveRequest(true);
                }
            }

            else if (Input.GetKeyDown(KeyCode.Alpha0))
            {
                SceneLogic.GetInstance().MainHero.property.CmdAutoAttack = true;
            }
        }

        //鼠标点击或者鼠标帧移动时间间隔到..
        if (UICamera.hoveredObject == null)
        {
            if (CursorManager.GetInstance().IsDragging())
            {
                if (Input.GetMouseButtonUp(0) || Input.GetMouseButtonUp(1))
                {
                    CursorManager.GetInstance().ClearDragCursor();
                }
                return;
            }

            MouseSceneHandler();
        }
        else
        {
            if (DragItem.isDragging)
            {
                return;
            }
            CursorManager.GetInstance().SetCursor(CursorType.ctNormal);
        }
    }
Esempio n. 30
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.F12))
        {
            ConfigManager.GetInstance().DebugMode = true;
            SceneEntity[] ses = SceneLogic.GetInstance().GetSceneObjs();
            foreach (SceneEntity e in ses)
            {
                e.CreateTraceComponent();
            }
        }
        if (Input.GetKeyDown(KeyCode.F11) | Input.GetKeyDown(KeyCode.Insert))
        {
            ChatController.GetInstance().SendGMMessage("ChangeMap(2,0)");
        }

        if (Input.GetKeyDown(KeyCode.F10))
        {
            ChatController.GetInstance().SendGMMessage("player:AddExp(2000000)");
        }
        if (Input.GetKeyDown(KeyCode.F8))
        {
            {
                Object [] objs = Object.FindObjectsOfType(typeof(Material));
                Debug.LogWarning("Material count = " + objs.Length);
            }
            //QualitySettings.SetQualityLevel(names.Length - 1);
        }

        if (Input.GetKeyDown(KeyCode.F7))
        {
            ChatController.GetInstance().SendGMMessage("AddNpc(2013)");
        }
        if (Input.GetKeyDown(KeyCode.F4))
        {
            ChatController.GetInstance().SendGMMessage("SetAttack(1000000)");
        }

        if (Input.GetKeyDown(KeyCode.F5))
        {
            testHeroId++;
            TestComponent.CreateNewHero((uint)testHeroId);
            testHeroId %= 3;
        }
        DelayCallManager.instance.Update();
        UIManager.GetInstance().Update();
    }