private void Start() { halfHealth = bossHealth / 2; bossAnimator = GetComponent <Animator>(); HandleBossHealthBar(); sceneFadeTransition = FindObjectOfType <SceneFadeTransition>(); }
void Awake() { // Debug.Log(Application.persistentDataPath); GetSceneFade = FindObjectOfType <SceneFadeTransition>(); GameManagerGO = FindObjectOfType <ID_GameManager>().gameObject; saveManager = FindObjectOfType <SaveManager>(); MainMenu = FindObjectOfType <ID_MainMenuCanvas>(); OptionsMenu = FindObjectOfType <ID_OptionsMenu>(); OptionsMenu.gameObject.SetActive(false); if (System.IO.File.Exists(Application.persistentDataPath + "/player.sav")) { Debug.Log("Save exists!"); } else { Debug.Log("No save exists!"); } }
private void Start() { sceneFade = FindObjectOfType <SceneFadeTransition>(); }
public void Start() { GetSceneFade = FindObjectOfType <SceneFadeTransition>(); SceneManager.activeSceneChanged += ChangedActiveScene; }
// Assign relevant components private void AssigningComponents() { playerRigidBody = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); sceneFadeTransition = FindObjectOfType <SceneFadeTransition>(); }